
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated and fully annotated! Experimental early Barrage rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
Mystic Burst
Essentially +50% Cloak damage in lane.


II
Active
Cold Front
Your fifth ability, use it often!


II
Suppressor
Surprisingly good base stats and a strong anti-gun item. Swap for Mystic Vuln if there aren't many fire rate characters.


I
Extra Spirit
Boosts all your damage.


I
Extra Stamina
Good early upgrade to your movement.


III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight. Still good after the nerfs.


I
Extra Health
Skip if you buy Healing Rite. This is just to get to 4.8k Vitality. Sellable if it doesn't take you below 7.2k.


II
Swift Striker
Bonus DPS for farming and trading. Sellable if it doesn't take you below 4.8k.
Lane Flex Buys


I
Active
Healing Rite
Emotional Support Healing Rite. Buy early if under pressure. Sellable late.


II
Mystic Vulnerability
Easy to apply resist shred. Spirit Resist is also useful.


III
Active
Cultist Sacrifice
I dislike this item, but it's just too good for farm and tempo early...


III
Active
Alchemical Fire
Massive bullet resist reduction, also reduces spirit resist, since we have Mystic Vuln. A real teamfight winner if played right.


III
Greater Expansion
Extra range for those mid-game teamfights.


III
Stamina Mastery
More movement upgrades.


III
Superior Duration
More ticks, more damage, more debuff.


III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.


IV
Boundless Spirit
Scales our damage by a huge amount.


IV
Transcendent Cooldown
We have four actives so this gives us a ton of value.
Items in the last two rows are situational, use them to add to your core build if you feel you're lacking in a particular category.
+ Damage


I
Monster Rounds
If you need to farm faster or are struggling in lane.


III
Express Shot
Big burst damage and gun investment.


III
Torment Pulse
Tick Tick Tick.


IV
Active
Arctic Blast
Stun people in close range to land your abilities and keep them in range.


IV
Active
Focus Lens
Damage amp and silence on a very short cooldown.


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Utility


III
Active
Disarming Hex
With gun appearing more and more, this stops them pressing their button.


IV
Active
Curse
Shut down a single target.
+ Escape


II
Debuff Reducer
Good for minor stuns and debuffs if you don't have any active slots.


III
Active
Debuff Remover
Anti Focus Lens / Capacitor tech.


III
Active
Warp Stone
Get out of there fast. An alternative to Debuff Remover.
+ Survival


II
Enchanter's Emblem
Strong passive, especially when we start with negative spirit resist.


II
Reactive Barrier
Great against lockdown CC, especially with Stamina Mastery.


II
Spirit Shielding
Still good even after the nerfs.


III
Counterspell
Stop That Right Now!


IV
Plated Armor
Good against heavy on-hit teams.


IV
Spellbreaker
Big late game anti-burst item.
+ Components


II
Imbue
Duration Extender
For when your best use is an Affliction debuff machine.


I
Imbue
Mystic Expansion
Makes hitting all four Barrage stacks nice and easy.


II
Imbue
Compress Cooldown
Less Affliction downtime.


III
Superior Cooldown
More abilities, more damage, more often.
1
2
1
2
5
1
2
5
1
2
5
5