
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami


I
Active
Healing Rite
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.


I
Monster Rounds
More lane pressure and builds into Cultist later.


II
Active
Cold Front
Your fifth ability, use it often!


III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.


I
Mystic Burst
Essentially +50% cloak damage early.


III
Active
Cultist Sacrifice
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for active space late if needed.
Early Survival


I
Extra Stamina
Good boost to your movement.


I
Imbue
Mystic Expansion
More range on Affliction for cheap.


II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.


II
Reactive Barrier
Excellent into teams that frequently movement lock you.


II
Spirit Shielding
Strong sustain against spirit heroes.


IV
Transcendent Cooldown
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


III
Superior Duration
More ticks on Spirit Burn and Affliction.


III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.


III
Greater Expansion
Extra range for when all that matters is hitting Affliction.


IV
Diviner's Kevlar
Massive barrier and the Ability Duration is also really useful.
+ Damage


I
Extra Spirit
Scales all of your damage throughout the game. Sellable later.


I
Close Quarters
Big gun damage boost in lane.


II
Improved Spirit
If you have the slots to be able to upgrade Extra Spirit rather than sell it.


III
Express Shot
Massive damage up close, great when paired with Arctic Blast.


IV
Boundless Spirit
Unlimited money late game item.
- Resist


III
Spirit Snatch
Incredibly strong if you can land it.


III
Active
Silence Wave
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse.
+ Utility


II
Suppressor
Surprisingly good base stats and a strong anti-meta item.


IV
Active
Unstoppable
For when you're the main target in fights.


IV
Active
Curse
Shut down a single target.
+ Survival


III
Counterspell
Stop that right now!


III
Active
Warp Stone
Strong outplay potential and the bullet resist is useful too.


IV
Spellbreaker
Late game spirit burst counter.


IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown.
+ Components / Upgrades


II
Imbue
Compress Cooldown
Less Affliction downtime.


II
Imbue
Duration Extender
A stepping stone to Superior Duration most of the time.


III
Stamina Mastery
More movement upgrades.


III
Superior Cooldown
More abilities, more damage, more often.


IV
Active
Arctic Blast
Stun people in close range to land your abilities.
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