Deadlock CoachDeadlock Coach
Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.

- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami

Item Build

Lane - Any Order

#Citadel_HeroBuilds_Early

Deadlock Item

II

Active

Cold Front

Your fifth ability, use it often!

Deadlock Item

II

Improved Spirit

Extra damage on all of your abilities.

Deadlock Item

I

Extra Stamina

Good boost to your movement.

Deadlock Item

IV

Transcendent Cooldown

Reduces your cooldowns further. Now also affects your multiple active items.

Early Situational

Deadlock Item

II

Enchanter's Emblem

Really strong stats, especially when we start with negative spirit resist.

Deadlock Item

II

Reactive Barrier

Excellent into teams that frequently movement lock you.

Deadlock Item

II

Spirit Shielding

Strong sustain against spirit heroes.

Deadlock Item

II

Suppressor

Surprisingly good base stats and a strong anti-meta item.

Core

Deadlock Item

III

Stamina Mastery

More movement upgrades.

Deadlock Item

IV

Spirit Burn

Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

Deadlock Item

III

Tankbuster

"True" spirit damage means we can deal with high resist heroes.

Deadlock Item

III

Counterspell

Stop that right now!

Late - Any Order

Deadlock Item

III

Greater Expansion

Extra range for when all that matters is hitting Affliction.

Deadlock Item

IV

Active

Ethereal Shift

Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.

Deadlock Item

IV

Boundless Spirit

Unlimited money late game item.

Deadlock Item

III

Superior Duration

Extra duration on Spirit Burn, Curse, Affliction and E Shift means this actually gives us a ton of value.

Typically pick one or two Early Situational item to get you through the laning phase. If the lane is going really well, you can skip them.

+ Damage

Deadlock Item

I

Spirit Strike

Good burst in lane if you can land it. Sellable late.

Deadlock Item

II

Mystic Shot

Good poke at range, something that Pocket lacks, usually.

Deadlock Item

III

Express Shot

A ton of damage if you can land it up close.

Deadlock Item

III

Spirit Snatch

Even more spirit shred, since we play close range.

Deadlock Item

IV

Active

Arctic Blast

Stun people in close range to land your abilities.

+ Utility

Deadlock Item

III

Active

Silence Wave

Makes Spirit Sap an area effect and adds CC for larger teamfights.

Deadlock Item

IV

Active

Curse

Shut down a single target. Silence Wave and Focus Lens are also options here.

Deadlock Item

IV

Active

Focus Lens

Curse alternative for when damage is more important than Disarm.

+ Escape

Deadlock Item

III

Active

Debuff Remover

Useful for non-stun debuffs like Infernus Afterburn or Bebop bombs.

Deadlock Item

III

Active

Warp Stone

Strong outplay potential, the extra bullet resist is also very valuable.

Deadlock Item

IV

Active

Unstoppable

Your late game answer to all crowd-control effects.

+ Survival

Deadlock Item

IV

Plated Armor

Late game fire-rate debuff-stack counter.

Deadlock Item

IV

Spellbreaker

Late game spirit burst counter.

Components

Deadlock Item

I

Extra Spirit

Very cost efficient damage boost.

Deadlock Item

I

Monster Rounds

More lane pressure and builds into Cultist later.

Deadlock Item

I

Mystic Burst

Useful addiitional burst damage.

Deadlock Item

II

Imbue

Compress Cooldown

Less Affliction downtime.

Deadlock Item

III

Superior Cooldown

More abilities, more damage, more often.

Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

2

1

2

1

2

5

1

2

5

5

5