With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Healing Rite
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.
III
Active
Cultist Sacrifice
Lots of strong stats! Buy it as close to 8 minutes as possible and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
II
Active
Cold Front
Your fifth ability, use it often!
II
Improved Spirit
Extra damage on all of your abilities.
I
Extra Stamina
Good boost to your movement.
IV
Transcendent Cooldown
Reduces your cooldowns further. Now also affects your multiple active items.
Early Situational
II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.
II
Reactive Barrier
Excellent into teams that frequently movement lock you.
II
Spirit Shielding
Strong sustain against spirit heroes.
II
Suppressor
Surprisingly good base stats and a strong anti-meta item.
III
Stamina Mastery
More movement upgrades.
IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.
III
Counterspell
Stop that right now!
III
Greater Expansion
Extra range for when all that matters is hitting Affliction.
IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Boundless Spirit
Unlimited money late game item.
III
Superior Duration
Extra duration on Spirit Burn, Curse, Affliction and E Shift means this actually gives us a ton of value.
Typically pick one or two Early Situational item to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Spirit Strike
Good burst in lane if you can land it. Sellable late.
II
Mystic Shot
Good poke at range, something that Pocket lacks, usually.
III
Express Shot
A ton of damage if you can land it up close.
III
Spirit Snatch
Even more spirit shred, since we play close range.
IV
Active
Arctic Blast
Stun people in close range to land your abilities.
+ Utility
III
Active
Silence Wave
Makes Spirit Sap an area effect and adds CC for larger teamfights.
IV
Active
Curse
Shut down a single target. Silence Wave and Focus Lens are also options here.
IV
Active
Focus Lens
Curse alternative for when damage is more important than Disarm.
+ Escape
III
Active
Debuff Remover
Useful for non-stun debuffs like Infernus Afterburn or Bebop bombs.
III
Active
Warp Stone
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Active
Unstoppable
Your late game answer to all crowd-control effects.
+ Survival
IV
Plated Armor
Late game fire-rate debuff-stack counter.
IV
Spellbreaker
Late game spirit burst counter.
Components
I
Extra Spirit
Very cost efficient damage boost.
I
Monster Rounds
More lane pressure and builds into Cultist later.
I
Mystic Burst
Useful addiitional burst damage.
II
Imbue
Compress Cooldown
Less Affliction downtime.
III
Superior Cooldown
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
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2
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5
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5
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