With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Always updated - now with full annotations!
Welcome back, Double Barrier Pocket.
Majority left-to-right - Hybrid Burst playstyle.
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Active
Cold Front
Your fifth ability, use it often!
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Express Shot
A strong addition to our burst damage
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Extra Stamina
Good boost to your movement.
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Kinetic Dash
Great fire rate boost and not much investment from Extra Stam.
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Active
Healing Rite
Emotional Support Healing Rite.
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Reactive Barrier
Excellent into teams that frequently movement lock you.
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Spirit Shielding
Strong sustain against Spirit heroes.
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Weapon Shielding
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
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Imbue
Compress Cooldown
Less Affliction downtime is always good.
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Superior Cooldown
More abilities, more damage, more escape.
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Active
Arctic Blast
For extra damage and a small stun. Use it first to am the rest of your combo.
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Active
Cultist Sacrifice
Lots of good stats, but needs Transcendent Cooldown to be worth it.
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Transcendent Cooldown
Reduces your cooldowns further, and puts your barriers on a very short cycle.
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Active
Warp Stone
Good escape, the extra bullet resist is also very valuable.
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Crippling Headshot
All-in-one solution to Resist problems.
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Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
Pick one Early Survival in lane and then another later if needed.
+ Damage
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Close Quarters
Good damage in lane. Sellable later.
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Weakening Headshot
Only useful if you're about to build into Crippling or have spare slots and souls.
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Burst Fire
Very cost-efficient fire rate boost.
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Spirit Snatch
One of the best Spirit Resist shredders for the cost.
+ Affliction
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Imbue
Mystic Expansion
If you need more range on Affliction.
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Greater Expansion
When teamfights get big late game, this allows you to hit everyone with Affliction
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Active
Refresher
For when one ult just isn't enough
+ Utility
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Suppressor
Surprisingly good base stats and a strong anti-meta item.
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Active
Curse
If you need to shut down a single carry
+ Survival
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Restorative Shot
More sustain in lane if you feel you need it.
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Enchanter's Emblem
A useful consideration in the mid game if you don't like the playstyle of barriers.
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Active
Restorative Locket
Solid stamina boost and decent heal. Good paired with Reactive Barrier.
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Bullet Resilience
Good if the enemy team is particularly Gun heavy.
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Spirit Resilience
Good if the enemy team is particularly Spirit heavy.
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Spellbreaker
Late game Spirit counter. Barriers sellable.
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Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown. Barriers sellable if you need slots.
+ Escape
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Debuff Reducer
For avoiding minor stuns and debuffs
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Active
Debuff Remover
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
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Stamina Mastery
More movement upgrades.
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Active
Unstoppable
Your late game answer to all crowd-control effects.
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