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Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

Magician's Spellbook of a concise size to help young aspiring apprentices grasp the basics.

If you don't get a Hero matchup specified in this build, simply fill things out with Mid Game and Late game items. Or better - improvise!

Item Build
Early Game

Buy from left to right, but pick the hero you are playing agianst, ignoring the rest

item
Extra Spirit
500

Magician has a special passive giving him move speed based on Spirit

item
Mystic Burst
500

Great damage boost for your Vexing Bolts. Sell it once out of slots, because at that point the bonus is not relevant

item
Enduring Spirit
500

Magician has a great arsenal of high damage abilities, this will heal you well, without weakening

item
Extra Charge
500

With ultimate on cooldown, this is vital for keeping you more effective in battle

item
Mystic Reach
500

Very important for your ultimate, adds a bit more distance for your assistant, allowing you to escape further

item
Hollow Point Ward
500

Extra Spirit and Spirit Shield

item
Rapid Rounds
500

Works well with Spectral Assistant

item
Enchanter's Barrier
1250

Great Spirit boost

item
Mystic Shot
1250

Since we are going to build a lot Spirit Damage, this will keep scaling

Seven

item
Suppressor
1250

Makes it harder to kill you, setting up for Mystic Slow

item
Mystic Slow
4250

If match is easy and you want to be more aggressive, could wait to buy it after Mystic Vulnerability

Dynamo

item
Duration Extender
1250

Makes singularity more effective, as a side effect - Spectral Assistant will last longer

Warden / McGinnis

item
Mystic Vulnerability
1250

Damage is everything

Mid Game

item
Spirit Lifesteal
1250

More sustain

item
Improved Reach
3500

Imbue Audience Participation. Extra reach will allow you to steal ultimates from much safer distance

item
Active
Warp Stone
3000

Works great with most ultimates, doubles as a very good escape tool

item
Active
Majestic Leap
3000

Majestic Leap above a team fight, grab someones ultimate, go improvise

Seven

Storm Cloud

item
Mystic Vulnerability
1250
item
Improved Spirit
3500

Pretty inportant for most of your abilities, even greater move speed

item
Active
Unstoppable
6000

Vital for executing Storm Cloud later on without getting knocked down. Don't ignore it

Dynamo, Mo & Krill

Singularity, Combo

item
Torment Pulse
3000

Practically doubles the damage from Singularity

item
Superior Duration
4250

Imbue Audience Participation

item
Diviner's Kevlar
6000

Extra Duration, Spirit and sustain. Works great with your Enchanter's Barrier

Warden

Last Stand

item
Improved Spirit
3500
item
Active
Unstoppable
6000
item
Boundless Spirit
9500
McGinnis

Heavy Barrage

item
Improved Spirit
3500
item
Escalating Exposure
7250
item
Boundless Spirit
9500
Late Game

Fill things out left to right after specifics

item
Active
Magic Carpet
6000

Adds a trick up your sleeve

item
Boundless Spirit
9500

UNLIMITED POWER!

item
Rapid Recharge
3500

Can skip if you are not confindent with Vexing Bolts

item
Escalating Exposure
7250

For ultimates, but works well with Spectral Assistant too

item
Mystic Reverb
6000

Imbue Vexing Bolt

Ability Point Order

Vexing Bolt

Spectral Assistant

Rabbit Hex

Audience Participation

1

2

5

1

2

5

1

2

5

1

2

5