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Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

As Paradox, you want to be either assisting your teammates in initiating/securing their kills, or ambushing squishies and showing them why it's a bad idea to farm alone. Your build should be very flexible and dependent on the enemy team composition. This build is fully annotated to help you decide what items to get during each stage of the game.

Item Build
Lane - Weapon

If possible, get T2s

item
Hollow Point Ward
500

Good increase in early damage. [+SPIRIT SHIELD] [SELL IF SLOT NEEDED]

item
High-Velocity Mag
500

Useful orb denial tool + Pristine Emblem component. [+BULLET SHIELD] [SELL IF SLOT NEEDED]

item
Mystic Shot
1250

One of the biggest boost to your damage in laning.

item
Headshot Booster
500

The most optional of the weapon items in lane. Still gives good burst damage. [+BULLET SHIELD] [SELL IF SLOT NEEDED]

item
Long Range
1250

Alternative to Mystic Shot for long-range fights. Synergizes with Combat Barrier. [+BULLET SHIELD]

Lane - Vitality

Extra Health & Stamina are Core

item
Extra Health
500

Early game survivability + Fortitude component.

item
Extra Stamina
500

More movement. Very useful against Warden early.

item
Combat Barrier
1250

Extra damage + sustain against gun enemies. Get Long Range over Mystic Shot for that extra bullet shield.

item
Enchanter's Barrier
1250

Combat Barrier but spirit. Less useful as Spirit Power isn't needed by Paradox.

item
Active
Healing Rite
500

Against (non-mobile) burst heroes. [SELL IF SLOT NEEDED]

item
Extra Regen
500

Against poking heroes + Return Fire component. [SELL IF SLOT NEEDED]

item
Active
Restorative Locket
1250

Against ability harassment heroes [Geist, Grey Talon, Ivy]

item
Active
Divine Barrier
1250

Anti-Bebop. That is all. Very useful if lanemate gets surrounded.

item
Active
Return Fire
1750

Against gun enemies. More survivability than Combat Barrier if that's needed.

item
Enduring Spirit
500

Only buy if you're planning on getting Slowing Hex.

Lane - Spirit

item
Mystic Reach
500

Increase ult and bomb range early. [SELL IF SLOT NEEDED]

item
Mystic Burst
500

Increase Carbine damage when procced. Buy after getting at least 1 Weapon Item. [+SPIRIT SHIELD] [SELL IF SLOT NEEDED]

Mid-Game Core

item
Active
Alchemical Fire
3000

Your combo should start with Alch Fire when possible. Also, very good for taking objectives.

item
Fortitude
3500

S+ survivability item. Allows you to heal yourself without going back to base.

item
Improved Cooldown
1250

More chances to run your combo.

Mid-Game Flex

Dependent on enemy

item
Healbane
1250

Anti-heal. Healbane only procs once per enemy. So get Decay instead if teammates are buying Healbane.

item
Active
Decay
1250

For enemies with lifesteal/healing [Infernus, Abrams, Mo & Krill]. Gives you 1 extra pulse on bomb.

item
Active
Slowing Hex
1750

For mobile enemies [Abrams, Lash, Shiv, Infernus, Vindicta, Grey Talon]. Also, slows people to confirm kills.

item
Active
Withering Whip
1250

For fast-fire rate enemies [Wraith, Haze, Infernus, Vyper]. Better than Bullet Resist Shredder early.

item
Active
Knockdown
3000

For flying enemies [Vindicta, Lash, Grey Talon] or channeling enemies [Seven, Dynamo, Bebop, M&K]

item
Active
Silence Glyph
3000

For ability-reliant enemies [Yamato, Lash, Shiv, Lady Geist]. Apply silence twice in a row if needed with T3 wall and this.

Mid-Game Sustain

item
Debuff Reducer
1250

Against debuff enemies (duh). [Infernus, Pocket, Abrams (charge stun)]

item
Active
Debuff Remover
4250

For debuff enemies [Bebop, Pocket, Wraith (ult)] or items [Slowing Hex, Decay]. Incredibly useful in most games.

item
Active
Warp Stone
3000

Able to get you out of tight spots quickly. Get this if lots of close-range enemies [Abrams, Geist, M&K, Lash]

item
Superior Stamina
3500

Very good roaming and escaping item. Invaluable against a team with lots of slows, slowing hexes, and Warden.

item
Bullet Armor
1250

For when you think "Huh, that Wraith/Vyper/Haze sure did a lot of damage to me."

item
Spirit Armor
1250

If lots of spirit damage in lane, get this early.

Late-Game

Pick the most useful T4s

item
Superior Cooldown
4250

Even more combos. Get when transitioning to late-game. Imbue on 4 normally. Imbue on 1 if transitioning to Bombdox.

item
Crippling Headshot
6000

If you can headshot, this ramps up damage on your enemies very quickly. Generally, priority 1 unless you're buying Curse. [DIMINISHING STACKS]

item
Active
Curse
6000

For when the enemy team has that one particularly over-farmed player. Or against a team-wide ult enemy [Lash, Dynamo, Seven]

item
Silencer
6000

The Toxic Bullets of Silence Glyph. Good to get for enemies you really want to silence [Lady Geist, Yamato, Calico]

item
Inhibitor
6000

Really good if you're continuing with Swapdox. Essentially a late-game Slowing Bullets with more survivability. [DOES NOT STACK]

Late-Game Optionals

LTR for situation rarity

item
Bullet Resist Shredder
1250

Good flex-slot filler if needed. Early alternative to Crippling Headshot. [DOES NOT STACK]

item
Mystic Vulnerability
1250

Alternative to Bullet Resist Shredder as flex-slot filler. [DOES NOT STACK]

item
Pristine Emblem
3500

When you're choked on flex slots, this offers a decent damage boost. If possible, aim for T4 item instead.

item
Improved Burst
3500

Procs on Carbine shots. More damage for tanky heroes if needed (or just shoot them more). If possible, aim for T4 item instead.

item
Suppressor
1250

For gun enemies, get Withering Whip, Metal Skin and Improved Bullet Armor. Then, finally, if nobody else has this, get this.

item
Toxic Bullets
3000

The big boy for when there are a lot of lifesteal enemies and you can't afford to save for Leech. Requires 9 shots to proc.

item
Mystic Slow
4250

An optional upgrade to Suppressor, an optional buy. Not the worst if going for Bombdox though with reduced CDs.

item
Active
Phantom Strike
6000

For flying enemies [Lash, Vindicta, Grey Talon]. If ONLY they are causing you trouble, this is Curse on a shorter CD. Also, gets you out of bad swaps.

Late-Game Sustain

item
Active
Unstoppable
6000

For CC enemies [Lash, Dynamo, M&K]

item
Active
Metal Skin
3000

By now, some gun enemies deal a lot of damage quickly. This evens the playing field if you're caught unawares. Getting shot? Just say no.

item
Improved Bullet Armor
4250

The man who could outsmart boolets.

item
Improved Spirit Armor
4250

Why is this icon so different to the other armors? Has anyone thought about this? It looks like it should be the Debuff Remover icon. Valve, please fix.

Bombdox

The side-grade

item
Active
Echo Shard
6000

Inevitable big team fights? Get this for 2 bombs. Does not do well against Spirit Resist so get Crippling first if needed.

item
Improved Reach
3500

Bigger bombs.

item
Superior Duration
4250

Longer Bombs. Imbue on 3. You will need 2 of [Decay, Diviner's Kevlar, Magic Carpet] and imbue this on Bomb to hit the mythical 8th pulse.

item
Soul Rebirth
Luxury

LTR for general usefulness

item
Siphon Bullets
6000

Decently good late-game sustain and damage.

item
Leech
7250

Alternative to Siphon Bullets to keep you alive. Is also an anti-heal. Stacks with Healbane but not itself.

item
Active
Colossus
6000

On the rare games you have not filled your active slots, this is a very good survival item.

item
Frenzy
7250

This is really a Vitality item disguised as a Weapon item. Use the move speed to get out.

item
Lucky Shot
6000

But being as this is a 34% chance to proc, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?

item
Boundless Spirit
9500

You have too many souls, man. End the game already.

Ability Point Order

Pulse Grenade

Time Wall

Kinetic Carbine

Paradoxical Swap

1

2

1

1

2

5

1

2

5

2

5

5