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Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

ttv/cosmeticall

if u want old version ----> 224910

Item Build
lane

item
Hollow Point Ward
500
item
Restorative Shot
500
item
Spirit Strike
500

good, can sneak in light melee after tp

item
Active
Infuser
500

still really good after changes

item
Enchanter's Barrier
1250

get before cold front in hard lanes

item
Extra Stamina
500
item
Active
Cold Front
1250

get before enchanters if easy lane (never sell this item)

item
Enduring Spirit
500
item
Extra Spirit
500
after lane

some items have annotations

item
Mystic Shot
1250
item
Kinetic Dash
1250
item
Mystic Vulnerability
1250

can delay until they get spirit resists, DONT DELAY VS KELVIN LASH

item
Active
Majestic Leap
3000

can rush

item
Improved Cooldown
1250

can get b4 leap if u want

item
Improved Spirit
3500
item
Fortitude
3500

can rush, sell enduring if need slot

item
Soul Shredder Bullets
1250
item
Diviner's Kevlar
6000
item
Improved Burst
3500

can even buy before kevlars

item
Superior Cooldown
4250

2/3/4

item
Superior Stamina
3500

extra good vs flyers to reach

item
Boundless Spirit
9500
item
Spiritual Overflow
6000
item
Crippling Headshot
6000

vs resists

CHOOSE UR ACTIVE

READ THE ANNOTATIONS PLEASE

item
Active
Warp Stone
3000

if you don't care for the other actives, or you want movement, or they have a heavy catch comp, this is good

item
Active
Curse
6000

shut down enemy carry, support team, cancel ults, helps with solo kills

item
Active
Phantom Strike
6000

good in general, sell combat barrier if you need a slot, extra good vs flyers

item
Active
Refresher
6000

double affliction if they constantly debuff remove it in team fights

item
Active
Metal Skin
3000

extremely heavy bullet damage (vyper, wraith, haze)

item
Active
Debuff Remover
4250

good item for pocket, just rough that it takes active slot, good vs heavy dot teams or items like hex/glyph

eshift

item
Active
Ethereal Shift
3000

in some comps u can skip out on this, but in general it's really good for pocket

situational/experimental

some items are a little silly

item
Mystic Reach
500

OR EXTRA SPIRIT

item
Combat Barrier
1250

optional

item
Silencer
6000

experimental

item
Monster Rounds
500

easier wave clear, safer tower dive and more guardian damage after patch nerfing shotguns

item
Active
Healing Rite
500

good

item
Healbane
1250

can replace combat barrier, affliction already has -50% heal so try not to buy

item
Debuff Reducer
1250
item
Mystic Burst
500

optional

item
Leech
7250
item
Escalating Exposure
7250

80k last item type shi

item
Headshot Booster
500

decent dmg in lane

item
Burst Fire
3000

experimental

item
Veil Walker
6000
item
Improved Reach
3500

on 4, don't get before max affliction || OPTIONAL

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

2

1

2

1

2

5

1

2

5

5

5