With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
ttv/cosmeticall
if u want old version ----> 224910
good, can sneak in light melee after tp
still really good after changes
get before cold front in hard lanes
get before enchanters if easy lane (never sell this item)
some items have annotations
can delay until they get spirit resists, DONT DELAY VS KELVIN LASH
can rush
can get b4 leap if u want
can rush, sell enduring if need slot
can even buy before kevlars
2/3/4
extra good vs flyers to reach
vs resists
READ THE ANNOTATIONS PLEASE
if you don't care for the other actives, or you want movement, or they have a heavy catch comp, this is good
shut down enemy carry, support team, cancel ults, helps with solo kills
good in general, sell combat barrier if you need a slot, extra good vs flyers
double affliction if they constantly debuff remove it in team fights
extremely heavy bullet damage (vyper, wraith, haze)
good item for pocket, just rough that it takes active slot, good vs heavy dot teams or items like hex/glyph
in some comps u can skip out on this, but in general it's really good for pocket
some items are a little silly
OR EXTRA SPIRIT
optional
experimental
easier wave clear, safer tower dive and more guardian damage after patch nerfing shotguns
good
can replace combat barrier, affliction already has -50% heal so try not to buy
optional
80k last item type shi
decent dmg in lane
experimental
on 4, don't get before max affliction || OPTIONAL
Barrage
Flying Cloak
Enchanter's Satchel
Affliction
1
2
1
2
1
2
5
1
2
5
5
5