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Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Description

The point of this build is to use Majestic Leap with your Carbine and
Wall, amping your potential to swap, team fight, and split push more
effectively. Carbine applies time stop to yourself when you zoom in
midair, allowing you to look for picks and swaps. When you hit a stop
during leap, you can use your wall to cancel all momentum, allowing
you to get your swap off and through your wall. Leap and Superior
Stam also let you activate Carbine from fay away, allowing for
surprise swaps during hectic team fights that you have yet to join. It
also gives you another escape tool to use after swaps or when in
sticky situations. All in all, a flashy support-esque build.

Item Build
Early Game Core (Not in Order)

Around 5K Souls

item
High-Velocity Mag
500

Helps you secure souls in lane - Builds into Pristine Emblem

item
Hollow Point Ward
500

More gun dmg for being healthy + tiny bit of Spirit Power + Spirit Shield - Sell Later

item
Mystic Shot
1250

Procs on your carbine, giving you good dmg in the early game that scales with your spirit

item
Extra Stamina
500

More movement to both survive and capitalize in lane - Builds into Superior Stamina

item
Extra Health
500

More health and gun dmg - Builds into Fortitude

item
Combat Barrier
1250

This or Enchanters depending on lane - Barriers are broken - Sell later for an armor when your barriers get shredded

item
Mystic Burst
500

Carbine hurts even more now - Builds into Improved Burst

item
Mystic Reach
500

Increases your Swap range + some bullet res - Sell Later

Lane Help

item
Monster Rounds
500

Minions can't touch the tower if they die fast - Also can farm camps faster when the wave is away - Sell Later

item
Restorative Shot
500

Gives you sustain from shooting things - Sell Later

item
Active
Healing Rite
500

This OR Restorative Locket - Good for staying in lane when behind - Sell Later

item
Active
Restorative Locket
1250

This OR Healing Rite - Gives insane bursts of healing to survive aggressive lanes - Sell Later

Post lane (Not in Order)

Around 18K

item
Long Range
1250

You're almost always outside the range with Paradox so it's free dmg plus even more shields

item
Slowing Bullets
1250

Movement slow + more gun dmg - Sell if strapped for slots - Also builds into GC later if needed

item
Enchanter's Barrier
1250

Gives your Carbine power and some survivability - Sell later for an armor when your barriers get shredded

item
Active
Majestic Leap
3000

This enables your bread and butter sky swaps. Really good when split pushing near a team fight for surprise swaps - RUSH out of lane

item
Bullet Resist Shredder
1250

Allows you to deal more dmg early-mid game

item
Active
Decay
1250

Good against single enemies with lots of sustain - Can sell later for better active items

Mid Game (Not In Order)

Around 34K

item
Pristine Emblem
3500

Gives you so much for only 3K, definitely a core item - Go this before HH if you're behind or preference

item
Active
Alchemical Fire
3000

So many stats plus good area denial and enemies take LOTS of gun dmg - Also good against Walkers

item
Active
Warp Stone
3000

Helps you get out after Swap and other situations

item
Fortitude
3500

Extra regen and movement keeps you in the game, extra dmg is also nice

item
Superior Stamina
3500

Double jump gives you a crap ton of movement with leap - Also just a broken item

item
Improved Burst
3500

Big dmg on your Carbine now

item
Improved Cooldown
1250

More swaps, carbines, and walls = happy :)

item
Superior Cooldown
4250

Imbue Carbine if you're doing dmg - Imbue Swap if you're engaging more

Situational - Always grab SH or Decay

Depends on game

item
Healbane
1250

Good against teams with lots of sustain (Shiv, Abrams, Infernus, Kelvin, McGinnis)

item
Debuff Reducer
1250

Good if you're against Infernus, Pocket, Shiv etc. or lots of CC

item
Active
Debuff Remover
4250

Mostly for Pocket Ult, minimal optimization against Infernus and Shiv

item
Active
Divine Barrier
1250

Another good item for after Swaps, keeps you alive in mid game before Div Kev - Also good for supporting teammates

item
Active
Metal Skin
3000

Best answer for gun builds or problem Hazes, Wraiths, and Sevens

item
Active
Cold Front
1250

Good for farm meta - Buy if you're the carry early so you can hit more camps

item
Active
Slowing Hex
1750

Enables chase downs for securing kills, especially enemies with movement - Can sell later for better active items

item
Active
Silence Glyph
3000

Good against heroes who team fight well - Pocket, Dynamo, Yamato

item
Active
Knockdown
3000

Good if your team needs a stun, especially against Dynamo, Seven, Bebop, Haze, Vindicta, GT

item
Active
Ethereal Shift
3000

Good to survive long ass team fights

Late Game

45K+ Souls/All are situational

item
Crippling Headshot
6000

ALWAYS BUY AT 40K SOULS

item
Glass Cannon
7250

Buy if YOU are the carry

item
Inhibitor
6000

Movement slow and health is nice, also semi nerfs a problem enemy

item
Leech
7250

Upgraded Healbane - Only take if you REALLY need it

item
Siphon Bullets
6000

Max hp steal is good when everyone has a million hp

item
Active
Phantom Strike
6000

Flyers are strong, take them down >:)

item
Soul Rebirth

Almost a must buy when games go late

item
Active
Curse
6000

Shuts down an enemy, always good against problem heroes

Armors (Late game)

item
Bullet Armor
1250

Dying to gun? Buy this!

item
Spirit Armor
1250

Dying to Spirit? Buy this!

item
Improved Bullet Armor
4250

Dying to gun? Buy this!

item
Improved Spirit Armor
4250

Dying to Spirit? Buy this!

Ability Point Order

Pulse Grenade

Time Wall

Kinetic Carbine

Paradoxical Swap

1

2

1

2

5

1

2

5

5

1

2

5