By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
The point of this build is to use Majestic Leap with your Carbine and
Wall, amping your potential to swap, team fight, and split push more
effectively. Carbine applies time stop to yourself when you zoom in
midair, allowing you to look for picks and swaps. When you hit a stop
during leap, you can use your wall to cancel all momentum, allowing
you to get your swap off and through your wall. Leap and Superior
Stam also let you activate Carbine from fay away, allowing for
surprise swaps during hectic team fights that you have yet to join. It
also gives you another escape tool to use after swaps or when in
sticky situations. All in all, a flashy support-esque build.
Around 5K Souls
Helps you secure souls in lane - Builds into Pristine Emblem
More gun dmg for being healthy + tiny bit of Spirit Power + Spirit Shield - Sell Later
Procs on your carbine, giving you good dmg in the early game that scales with your spirit
More movement to both survive and capitalize in lane - Builds into Superior Stamina
More health and gun dmg - Builds into Fortitude
This or Enchanters depending on lane - Barriers are broken - Sell later for an armor when your barriers get shredded
Carbine hurts even more now - Builds into Improved Burst
Increases your Swap range + some bullet res - Sell Later
Minions can't touch the tower if they die fast - Also can farm camps faster when the wave is away - Sell Later
Gives you sustain from shooting things - Sell Later
This OR Restorative Locket - Good for staying in lane when behind - Sell Later
This OR Healing Rite - Gives insane bursts of healing to survive aggressive lanes - Sell Later
Around 18K
You're almost always outside the range with Paradox so it's free dmg plus even more shields
Movement slow + more gun dmg - Sell if strapped for slots - Also builds into GC later if needed
Gives your Carbine power and some survivability - Sell later for an armor when your barriers get shredded
This enables your bread and butter sky swaps. Really good when split pushing near a team fight for surprise swaps - RUSH out of lane
Allows you to deal more dmg early-mid game
Good against single enemies with lots of sustain - Can sell later for better active items
Around 34K
Gives you so much for only 3K, definitely a core item - Go this before HH if you're behind or preference
So many stats plus good area denial and enemies take LOTS of gun dmg - Also good against Walkers
Helps you get out after Swap and other situations
Extra regen and movement keeps you in the game, extra dmg is also nice
Double jump gives you a crap ton of movement with leap - Also just a broken item
Big dmg on your Carbine now
More swaps, carbines, and walls = happy :)
Imbue Carbine if you're doing dmg - Imbue Swap if you're engaging more
Depends on game
Good against teams with lots of sustain (Shiv, Abrams, Infernus, Kelvin, McGinnis)
Good if you're against Infernus, Pocket, Shiv etc. or lots of CC
Mostly for Pocket Ult, minimal optimization against Infernus and Shiv
Another good item for after Swaps, keeps you alive in mid game before Div Kev - Also good for supporting teammates
Best answer for gun builds or problem Hazes, Wraiths, and Sevens
Good for farm meta - Buy if you're the carry early so you can hit more camps
Enables chase downs for securing kills, especially enemies with movement - Can sell later for better active items
Good against heroes who team fight well - Pocket, Dynamo, Yamato
Good if your team needs a stun, especially against Dynamo, Seven, Bebop, Haze, Vindicta, GT
Good to survive long ass team fights
45K+ Souls/All are situational
ALWAYS BUY AT 40K SOULS
Buy if YOU are the carry
Movement slow and health is nice, also semi nerfs a problem enemy
Upgraded Healbane - Only take if you REALLY need it
Max hp steal is good when everyone has a million hp
Flyers are strong, take them down >:)
Almost a must buy when games go late
Shuts down an enemy, always good against problem heroes
Dying to gun? Buy this!
Dying to Spirit? Buy this!
Dying to gun? Buy this!
Dying to Spirit? Buy this!
Pulse Grenade
Time Wall
Kinetic Carbine
Paradoxical Swap
1
2
1
2
5
1
2
5
5
1
2
5