By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. If you lower the Bullet Resistance of the enemy, it means you'll deal more Melee Damage to them! If you feel like you'll parry a lot, get Rebuttal in the Parrying section! Upon acquiring Express Shot, use your Alt-Fire (RMB) to deal big damage! Just remember to wait 4s between shots to get its effect! Use it after a Heavy Melee!
I
High-Velocity Rounds
Increases the velocity of your bullets, including your Alt-Fire! |Upgrade into Express Shot|
I
Melee Lifesteal
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. | Upgrade into Lifestrike |
I
Extra Charge
Gives you an extra charge of Puddle Punch (3). Useful to harass more! | Upgrade into Rapid Recharge |
I
Spirit Strike
Empowers your Puddle Punch (3) and melee to deal some Spirit Damage and reduce Spirit Resistance. Try to land Splatter (1) after using this! | Upgrade into Spirit Snatch |
II
Melee Charge
A huge increase of Heavy Melee Damage. Can be activated with Puddle Punch (3) when fully upgraded! | Upgrade into Crushing Fists |
III
Express Shot
After not shooting for 4s, your next bullet is doubled and deals a lot more damage. Use your Alt-Fire (RMB) to deal a burst of damage! |Can be sold for a slot|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later. Mystic Regen can be triggered by Puddle Punch (3) thanks to Spirit Strike. Extra Regen is the most passive option.
I
Extra Regen
Grants you more passive health regen. A safe pick that is always active. |Can be sold for a slot|
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Active
Healing Rite
Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. |Can be sold for a slot|
II
Active
Restorative Locket
A burst of healing upon use depending on the amount of stacks. Also grants you 2 stamina back when used. Stacks are obtained when nearby enemies cast their abilities.
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Active
Guardian Ward
Grants you (Or an Ally!) a barrier and some movement speed.
Buy left to right. Use a mix of Melee and Puddle Punch (3) to deal damage, heal and debuff your enemies! If you are able to time parries well, grab Counterspell as it'll make you able to parry many ultimate abilities!
II
Opening Rounds
Deal more damage to enemies at high health with your melee and gun!
III
Lifestrike
A large increase in melee damage. Will also improve your healing, and put a big slow on the enemy. Works with Puddle Punch (3).
IV
Crushing Fists
Your melee attacks lower the bullet resistance of the enemy, and gives you some ammo. Each hit creates stacks, at max stack, you'll stun the enemy! Works with Puddle Punch (3).
III
Rapid Recharge
Grants you even more charges of Puddle Punch (3) and less downtime between them.
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Berserker
The more damage you endure, the stronger you'll get. This increases your melee damage!
III
Spirit Snatch
Upon hitting a hero with melee, steal their spirit power and resistance! Resulting in the enemy getting weaker and you getting stronger! Can be done with Puddle Punch (3).
If you are confident in your parries, then these will help you dish out more damage and increase your survivability by a considerable amount.
I
Rebuttal
Lowers your parry cooldown passively, but also deflects melee damage on successful parry! You also gain a HUGE boost in melee damage after a parry. Does NOT work with Counterspell.
III
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
You can buy left to right, or pick whatever you deem necessary after getting Superior Cooldown. Don't forget to get an Active as it'll allow you to deal with many different threats by either gaining resistances, movement, CC, healing and more!
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Imbue
Compress Cooldown
Lowers the cooldown of Puddle Punch (3). |Upgrade into Superior Cooldown|
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Superior Cooldown
Reduces the cooldown of your abilities, but also items and item effects such as Lifestrike or Crushing Fists!
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Hunter's Aura
Any enemy near you will have their bullet resistance and fire rate lowered. Tripled if the enemy is alone!
III
Torment Pulse
Deal spirit damage to the two nearest enemies, which provides us with constant passive damage at melee range. Scourge can be bought instead!
II
Bullet Resist Shredder
Lower the enemy's Bullet Resistance when hit them with Spirit Damage. This means more Melee Damage against them!
II
Weakening Headshot
Lowers the enemy's bullet resistance when you headshot them. |Upgrade into Crippling Headshot|
IV
Crippling Headshot
Lower the resistances of your enemies with a headshot and also apply Healing reduction! Less bullet resistance for the enemies makes them take more melee damage!
If you find yourself dying easily or taking too much damage, consider one (or more) of those items! Since the rework, Barriers work with Resistances.
II
Weapon Shielding
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Spirit Shielding
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
III
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented.
III
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented.
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Reactive Barrier
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
III
Active
Debuff Remover
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
IV
Plated Armor
Gain a chance to ignore bullet effects when you get shot. You also have a chance to deflect bullets back.
IV
Active
Divine Barrier
Remove all from of debuffs from yourself (Or an ally!) and gain a Barrier along with move speed.
IV
Spellbreaker
The next spell that deals over 150dmg will have its damage reduced by a lot! It also increases your Spirit Resistance and reduces debuffs/CCs durations.
IV
Juggernaut
Grants you a lot of slow resistance, but also lowers the fire rate of anyone shooting you. Very useful against gun oriented characters like Haze and Wraith.
Those actives are extremely powerful items to gain the edge against the enemy. If you frontline a lot, I recommend Arctic Blast or Scourge. Focus Lens is useful if enemies tend to escape before you finish them off. Do not buy Return Fire if you have Juggernaut.
II
Active
Return Fire
Deflect a portion of damage taken for a few seconds. You need to have Line of Sight for the deflect to work. Sell if you have Juggernaut.
III
Active
Healing Nova
Grants a burst of healing to your allies around you and yourself.
III
Active
Rescue Beam
Can be used to heal yourself (And an ally!) a large amount of health. You can also pull an ally to you. Also works when your Ally is in The Cube (2).
III
Active
Warp Stone
Allows you to teleport in any direction while also giving you some bullet resistance.
IV
Active
Unstoppable
Become immune to any form of Crowd Control for a few seconds. You cannot get parried while this is active!
IV
Active
Colossus
Grants you a large amount of max HP passively, but also a decent amount of resistances, and a slowing aura upon activation.
IV
Active
Phantom Strike
Teleports you to a target, disarms and slows them while also dealing a burst of Spirit Damage. This will bring down any flying enemy to the ground.
II
Active
Cold Front
Deals a burst of Spirit Damage around you, that also slows enemies hit. REMEMBER: Punch first before using this to trigger Spirit Strike and lower the enemy's resistance!
IV
Active
Arctic Blast
Unleash an ice wave around you upon use, similar to Cold Front. The wave will FREEZE enemies hit. Frozen enemies take more damage.
IV
Active
Scourge
Gain a large amount of Spirit Resistance and an Area of Effect around you that deals damage to enemies near based off their Max Health. Can be applied to an Ally! This can replace Torment Pulse.
IV
Active
Focus Lens
Silence an enemy. Upon expiration, 30% of the damage inflicted to the enemy while silenced will be dealt. Useful to kill enemies that tend to escape when low on health.
IV
Active
Vortex Web
Throw a SQUID from THE DEEP! Upon impact, it'll pull enemies in, and apply the effects of Slowing Hex to them, reducing their mobility!
If you feel like that Crippling Headshot isn't enough to reduce the enemy's healing consider one of those! Healbane is the cheapest and can be triggered by dealing Spirit Damage!
III
Active
Decay
Lowers an enemy's healing, while also dealing constant spirit damage to them based off their current health. Useful against Abrams, Shiv and Mo&Krill.
II
Healbane
Reduces the healing of anyone hit by your Spirit Damage. Toxic Bullets and Decay can trigger this too!
IV
Inhibitor
You bullets and melee attacks will lower the enemy's damage, and also apply healing reduction.
III
Toxic Bullets
After landing enough bullets on an enemy, you'll proc a bleed effect that'll deal damage based off their current health and also reduces their healing.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Wave, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Mystic Shot
Every 8s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.
II
Backstabber
This works with Puddle Punch (3) but the enemy needs to not be looking at you. The angle of the Punch does not matter as long as they aren't looking at you. | Can be sold for a slot |
III
Active
Cultist Sacrifice
Prioritize using this on a Tier 3 Neutral enemy to gain plenty of souls upon use. This also grants you various useful buffs!
III
Point Blank
Grants you more damage when you're really close to your enemies! Your close range gun damage/melee damage will also slow down your enemies.
III
Hollow Point
When you are at high health, you'll deal more bullet damage! Which means more melee damage! You also lower the enemy's bullet resistance when hitting them with bullets, not melee.
IV
Spiritual Overflow
Your bullets will charge up Spirit Power for more damage with Splatter (1) and actives such as Cold Front or Arctic Blast.
IV
Frenzy
You become very resilience to spirit damage when below half health. You also gain movement speed which helps you escape delicate situations.
I
Sprint Boots
Increase your sprint speed! |Upgrade into Enduring Speed|
II
Enduring Speed
Allows you to move faster and grants you resistance against slows. Useful when going in to melee.
II
Battle Vest
Extra Bullet Damage & Fire rate when you are above 65% health. Useful if you find yourself in need of some Bullet Resistance.
II
Enchanter's Emblem
Extra Spirit & Cooldown reduction when you are above 65% health. Useful if you find yourself in need of some Spirit Resistance.
II
Healing Booster
Increases your healing, such as Melee Lifesteal, Lifestrike and even the Cube (2).
II
Debuff Reducer
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more. This includes the stun when you get Parried!
III
Fortitude
Grants you a large amount of health regen when you don't take damage for 12s. This means you don't have to go to base to heal!
III
Active
Metal Skin
Become immune to bullet damage upon use for 4s! Useful against Haze, Wraith and more. Can be paired with Return Fire!
III
Stamina Mastery
A lot more dashes, resulting in a lot more mobility.
IV
Siphon Bullets
Steal your enemy's max HP when shooting them!
I
Active
Rusted Barrel
Lowers the fire rate of an enemy. Useful against gun oriented characters like Vyper, Haze, Infernus, Wraith and more.
II
Active
Slowing Hex
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.
III
Active
Disarming Hex
Disarm a hero for 4 seconds and lower their bullet resistance. A hard counter to Haze, Wraith, Vyper and Infernus!
III
Active
Silence Wave
Throw a wave forward that silences, lowers spirit resistance and their spirit power. Useful against Yamato, Geist, Lash, Pocket, and many more.
III
Active
Knockdown
Allows you to stun an enemy. Brings down flying characters very quickly. Useful against Seven, Bebop and more.
IV
Active
Curse
Disarms and silence a target. Extremely useful against anyone and any sort of carry. This DOES interrupt channeled abilities, such as Bebop's ult, Seven's ult, Vindicta's flight, and more!
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