By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Build focused around shredding enemy armors and maximizing gun damage.
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Focus on stacking your Djinn's Mark on enemies and brawling using scarabs.
Main source of regen in lane. Can pop Djinn's Mark early for regen.
Restorative shot is a great extra source of regen. Healing rite for a difficult lane. Monster rounds for depush / pushing / farming.
Building more into bullet shred and gun damage. Activate Blood Tribute when in fights and deactivate between reloads.
Can sub for HP ward.
Can be bought a bit earlier to farm faster. Depends on the game.
Pick an armor type to counter enemy damage. Can opt to sell Battle Vest / Emblem. Armor Piercing Rounds if you are against a Viscous / Yamato.
Can be good midgame in a sidelane (15k-25k networth). Makes it hard for someone to match you.
Building more into debuffing enemies.
Almost all of the 6k green items are OP lategame. Pick what counters enemy team comps the most.
Almost all 6k greens are OP lategame.
Almost all 6k greens are OP lategame.
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