By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
PreNutPerplexity's main build. Updated for item rework. More updates to come as meta settles
Feel free to auto-queue build and it will auto buy non-optional items.
This is a remade build after the game bugged for me
and made all the items invisible because I was editing it
when I found a game
Please stop using Hydrations build it hasn't been updated since May
I
Monster Rounds
Allows you to tank the wave for much longer, giving effective hp since you often need to tank the wave to hit scorn on players. Also helps clear camps faster.
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Imbue
Quicksilver Reload
Adds hundreds of healing to each Scorn. Rush this before Monster Rounds if you are healthy enough to save
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Mystic Burst
Also adds hundreds of healing to each Scorn, but only when Scorn has 2 upgrades
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Active
Cold Front
Use while burrowed to set up for your unburrow, or just use it while spinning. Use on tier 1 camps with Scorn to clear them instantly
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Active
Warp Stone
This is Mo's best movement item in my opinion. You can use warp stone while burrowed to get on top of 1-story buildings and ridges. This expands Mo's getaway angles exponentially.
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Torment Pulse
Probably going to be your top damage source every game. Synergy with Burrow and Combo. Skip this if you are far behind or in a "high elo" game. Buy right before or after Warp Stone if you are buying.
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Rebuttal
Buy in lanes vs Viscous, Calico, Abrams and sometimes Bebop if they are using melee often
If ult is CD buy CD, If ult is available buy Duration
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Imbue
Compress Cooldown
Knocks a good amount of cd off your ult, you don't need to buy this if you don't want to. Superior cooldown is a must though, so this helps with tempo.
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Superior Cooldown
Great item, lowers all ability and item cooldowns
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Veil Walker
Can go invis for sneaky combo's, also has very good healing uptime with Transcendent Cooldown
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Superior Duration
Great item that synergyzes with Burrow, Combo and Scourge
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Juggernaut
Great item versus certain heros, like Haze, Infernus, Wraith, and Mirage
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Active
Scourge
Use on yourself before using Combo, or use on an ally that is in a pinch.
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Transcendent Cooldown
You can delay this for after Juggernaut/Scourge if you didn't buy Torment Pulse
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Spirit Resilience
This is a very neccessary item almost every game because Mo is pretty vulnerable to spirit damage. Buy when needed, can be bought at any point in the game/build.
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Bullet Resilience
Buy when needed, can buy at any point in the game
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Spirit Burn
If you need more damage. If your damage is good, get another 6400 Vitality instead, depending on what source of damage is hitting you for the most.
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Active
Arctic Blast
Buy this if you're out of slots or have nowhere else to spend your souls
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Imbue
Mercurial Magnum
Buy this if you're out of slots or have nowhere else to spend your souls
Annotated
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Active
Silence Wave
Tempo Spirit Sap into mid game Silence Wave may be strong now
III
Fortitude
Still good some games while ahead, allows you to stay on map and continue pressuring. Not great when behind since you are more likely to be close to base anyways
III
Active
Alchemical Fire
It provides good teamplay and splitpushing power as well as Midboss damage
II
Active
Guardian Ward
Buffed item, pretty solid uses.
II
Spirit Shielding
This can be a life-saver in lanes like Viscous, Pocket, Geist, or Grey Talon, where they are very burst orriented
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Healing Booster
Similar in value to Quicksilver Reload, but less damage and less healing depending on how much Anti-heal is on you
II
Reactive Barrier
Can be a life saver vs quick stuns such as Abrams Charge, not incredibly needed vs Bebop since you can use burrow after being hooked anyways
III
Active
Knockdown
Very good item versus most heros, but Grey Talon, Lash, and Vindicta especially
III
Active
Decay
Newly buffed and does a very large amount of damage, though slowly. It is also the best anti-heal other than Spirit Burn
Top Row is most common
III
Active
Debuff Remover
Sometimes a very necessary item if the enemy has mulitple heros that are applying non-ultimate debuffs, like Infernus, Mirage, and Haze
IV
Active
Unstoppable
A good counter item to Dynamo if he keeps ulting your team. Very strong combo item with Cheat Death.
IV
Cheat Death
Cheat Death+Unstoppable+Superior Duration = Someone is getting held for a long time. Build this vs fed Shiv's now that it beats Killing Blow
IV
Active
Divine Barrier
Counter item to build versus Pocket and Wraith, but generally a good item even without a specific counter
IV
Diviner's Kevlar
An item to buy if you are weaker and want your ults to be better. Cheaper, but worse, than getting Unstoppable and Cheat Death
II
Active
Return Fire
Can be a very solid source of damage if you are getting beamed during your ults
III
Counterspell
Very, VERY strong item versus certain abilities like Lash, Shiv and Wraith ults. Unfortunately you cannot parry while burrowed or while channeling Combo
II
Enchanter's Emblem
Another item to help you in lanes where the enemies do tons of spirit damage
II
Battle Vest
Not a huge fan of Bullet Resist early, but if your burrow cooldown is being abused then this can be a good item to help
III
Berserker
Based on damage BEFORE resistances, so if you have a bunch of Bullet/Spirit Resist you will have max stacks constantly
IV
Active
Magic Carpet
I believe this is a crutch item. But you do you.
IV
Active
Phantom Strike
A good item to buy the enemies are playing outside of Warp Stone+Dash Range constantly
III
Trophy Collector
I'm not a big fan, I will only buy it in games where I want to let other peole farm(Pretty much only Eternus VI games)
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