
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
This is a Damage Tank build for Mo & Krill that is good at burst damage, movement, and tankiness. Very annotated so new Mo & Krill players can understand the what and why of the character.
@thefalconwarrior on discord for any questions / Special thanks to EllieGiant
First buys - Left to Right - Focusing lane core


II
Imbue
Quicksilver Reload
HUGE buff to your Scorn damage and healing, play passive until you get this, then start making Scorn health trades.


I
Mystic Burst
Same thing as Quicksilver, you have to get Scorn T2 to proc this so buy this in order. As long as you're hitting Scorns, you'll come out of every trade positive.


I
Monster Rounds
Great item for if getting poked out while clearing waves and for tower diving. Buy first item if getting attacked super hard in lane and stuck behind shop. Buy Close Quarters if lots of melee in lane.


II
Active
Cold Front
Use in combination with Burrow/Scorn for heavy burst damage. Buy either Reactive or Spirit Shielding instead of this in lane if dealing with lots of unavoidable dmg. Sell if you need an Active Slot.


I
Sprint Boots
Early rotational speed and some extra regen. Builds into Enduring Speed later. Good for running boxes early.
Read annotations of optional sections to learn


I
Close Quarters
Substitute for Monster Rounds if dealing with lots of unavoidable melee in lane, can combo with Rebuttal and/or Torment Pulse for crazy Melee Resist.


I
Rebuttal
Great if they are punch heavy players, or for Viscous Punches. Only buy if confident in your parries.


I
Extra Regen
Buy if you really are struggling to hold lane, but it will become a stall lane most likely. Best when unable to hit Scorns whatsoever.


I
Extra Stamina
Necessary buy against anyone who can remove a stamina like Haze or Warden. Good buy as well if you don't have good stamina management or are building into Arcane Surge.


II
Reactive Barrier
Bebop hard counter item. Good for dealing with stun heavy lanes that you are struggling to avoid.


II
Spirit Shielding
Great buy in current meta, huge amount of shielding against spirit users. Perfect buy into double spirit spam lanes.
Second buys - Left to Right - Focusing cooldowns - GET A GAP CLOSER


II
Enduring Speed
Extra move speed and slow resist. Can be skipped/avoided if you need a Gap Closer.


II
Imbue
Compress Cooldown
Really need those ults, can be rushed over Enduring Speed if Combo is on cooldown. Get Transcendant after all Active Slots filled.


III
Torment Pulse
Large source of your damage, and helps with farm, lane clear, and tick dmg overall. Get Compress Cooldown first if your teammates are following your ults perfectly.


III
Superior Cooldown
Good for more Burrows and Sandblasts since they have long cooldowns too. By now you should buy a Gap Closer.
Third buys - Any order


III
Superior Duration
Good item for just about everything right now, but the downside is your spin gets increased too, and that can hurt you in some situations. Good if your team needs an ult bot.


IV
Juggernaut
Great counter buy to gun heroes and melee spammers, but on its own won't protect you. AMAZING into Ricochet users.


IV
Spirit Burn
Late game you're able to proc this with just a Burrow & Scorn so this has some potential as a strong antiheal. Works best with Escalating Exposure.


IV
Active
Arctic Blast
Good for slow and the fact it completely stops movement and casting movement abilities. Makes proccing Spirit Burn trivially easy.
Need ONE


II
Arcane Surge
Kind of a meh Gap Closer, but generally good for rotation and for the extra duration on ult and burrow if you time it.


III
Active
Warp Stone
The best movement item in the game in my opinion. Short cooldown, instant teleport, and bullet resist.


IV
Active
Phantom Strike
Instant gap closer and a disarm, perfect for fliers/Lash since it has crazy range. Most expensive of the options, and not good for escapes.
If you NEED resist


III
Bullet Resilience
Check Incoming damage and if mostly Bullet, buy this. Generally if you have Warp Stone and are still struggling against gun damage, skip this and buy a Disarming Hex.


III
Spirit Resilience
Check Incoming damage and if mostly Spirit, buy this. Keep in mind that Spirit Shielding is a lot of shield on its own. Enchanter's Emblem is a cheaper alternative.


IV
Spellbreaker
Great against Lash, Talon, or anyone with super high spirit burst. Solid resists for countering debuff characters. Debuff Remover is better though if just looking for Debuff Resist.
You can ignore the optional sections if you just want a quick build


III
Active
Debuff Remover
Good item but you're so desperate for Active Slots it's hard to use sometimes, but some games it's just necessary to get.


IV
Active
Unstoppable
Great item for if they keep stunning you out of Ult or Burrow. Good knockup counter too.


IV
Plated Armor
Probably the best possible item for dealing with gun heroes. Especially for the ones that apply effects.


IV
Active
Divine Barrier
Great Wraith/Pocket ult counter. The only cleanse item in the game that can clear negative effects from ultimates.


II
Imbue
Duration Extender
If you just wanna say I hate you to the person you're ulting. Kind of presses you for slots though.


III
Active
Disarming Hex
Great item for dealing with gun heroes that are insanely oppressive. Only worth getting if a lot of disarm targets.


III
Active
Silence Wave
Good counter buy for anyone that requires abilities for movement. Shuts down for almost 4 seconds.


IV
Active
Curse
I find myself buying Curse a lot just because there's so many things worth cancelling, and Knockdown just isn't fast enough.
Keep in mind these are just really out there buys that MAYBE work, only buy if you know what you're doing | twitch.tv/Falcon_DL


II
Active
Fleetfoot
INSANE item that provides slow resist, and more move speed than any other active item. This will make your escapes and rotates super fast. Short cooldown too so great uptime.


III
Active
Alchemical Fire
Good for more damage on towers, and for defending a lane, but you are already good at defending lanes, and you are struggling for Active Slots.


II
Healbane
Good if you just need a cheap antiheal and if no one else is buying it its good to get since they dont stack with other Healbanes.


III
Counterspell
Great item in theory, but it takes a lot of practice to be good at. Perfect counter to Lash/Pocket/Wraith and just about anyone with a delayed acting ability.


III
Trophy Collector
Great item for snowballing early, but you really shouldn't struggle for any of these stats already.


IV
Witchmail
Good for against FULL spirit teams, really a necessity buy if pressed for slots.


III
Active
Knockdown
Okay buy but really only good if dealing with a team who doesnt have any stuns.


IV
Escalating Exposure
This is what allows your damage to scale late game if they're buying resists, but it is not completely necessary. Very nice against spirit heavy comps. Works best with Spirit Burn.


IV
Transcendent Cooldown
Buy if you have full active slots since this will lower the cooldown on them.


IV
Active
Refresher
Honestly good for late game if you have multiple targets you need to shut down at all costs, but it's a hail mary play.


IV
Active
Scourge
AMAZING active item that gives huge spirit resist, and more AOE damage. Kind of presses you for active slots and really not that great right now with Capacitor being so prevalent.
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