Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Build focused around shredding enemy armors and maximizing gun damage.
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Focus on stacking your Djinn's Mark on enemies and brawling using scarabs.
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Mystic Regeneration
Main source of regen in lane. Can pop Djinn's Mark early for regen.
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Enchanter's Emblem
Makes your Djinns Mark hurt.
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Fortitude
This has become more of a tempo item if you win lane early / are sidelaning a lot so you never have to leave the map.
Can never go wrong with more green regen items in lane.
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Monster Rounds
Can be skipped but you will win more lanes if you buy this.
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Suppressor
Just useful for winning fights and easy to proc. Can skip if you arent up against gun heroes.
Building more into debuffing / gun damage.
III
Hollow Point
Main source of Shred.
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Long Range
Also decent earlier in lane.
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Ricochet
Can be bought a bit earlier to farm faster. Depends on the game.
Building more into debuffing enemies.
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Siphon Bullets
Can be good midgame in a sidelane (15k-25k networth). Makes it hard for someone to match you.
6k Greens are OP lategame. AP Rounds vs Yamato / Viscous.
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Plated Armor
Almost all 6k greens are OP lategame.
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Juggernaut
Almost all 6k greens are OP lategame.
III
Weighted Shots
Can sub for HP ward.
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