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Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Description

For the boys

Item Build
Lane Phase

First 10 minutes, avoid turrets because it feeds them. Just use in case of emergency

item
Monster Rounds
500
item
Extended Magazine
500
item
Sprint Boots
500
item
High-Velocity Rounds
500
item
Hollow Point
500
item
Mystic Expansion
500
item
Extra Spirit
500
item
Extra Health
500
item
Enduring Spirit
500
item
Extra Charge
500
Early Mid

item
Compress Cooldown
1250
item
Mystic Vulnerability
1250
item
Enduring Speed
1750
item
Spirit Lifesteal
1250
item
Duration Extender
1250
item
Suppressor
1250
Late Mid

Every bonuses are applied on Turrets

item
Rapid Recharge
3500
item
Greater Expansion
3500
item
Superior Cooldown
4250
item
Superior Duration
4250
item
Mystic Slow
4250
item
Fortitude
3500
If you lack Flex to build the turrets damage

item
Spirit Shredder Bullets
1250
item
Opening Rounds
3500
item
Titanic Magazine
3500
Endgame

Finish them.

item
Improved Spirit
3500
item
Surge of Power
3000
item
Escalating Exposure
7250
item
Boundless Spirit
9500
item
Spiritual Overflow
6000
item
Leech
7250
Ability Point Order

Mini Turret

Medicinal Specter

Spectral Wall

Heavy Barrage

1

2

1

1

2

5

2

1

2

5

5

5