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McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Description

Build by: Elendilli Twitch.tv/Elendilli

This build uses everything Mcginnis has to offer from Gun,
Turrets, Movement, Heal, Support, Ult, Utility. After months
of testing and trying to make Mcginnis work, this is the best
and the funnest Mcginnis build I have created. V2 Updated for patch.

Item Build

Early Mid

Buy Enchanters Emblem & skip Tesla if vs heavy spirit lane. Buy Cultist ASAP at +8 min.

Deadlock Item

I

Monster Rounds

[WORKS ON MIDBOSS/GUARDIANS/WALKERS/PATRONS) Shove out lanes / Passive regen / Upgrades to Cultist.

Deadlock Item

III

Tesla Bullets

Mainly bought 2nd item in lane to deal ultra high damage to enemies in lane while also having high guardian damage & wave clear/camp clear. Skip Tesla for Enchanters if vs heavy spirit harass lane.

Deadlock Item

I

Extended Magazine

Extra ammo. Very efficient 800.

Deadlock Item

III

Active

Cultist Sacrifice

Buy around ~8-12 minutes and consume the red camp. Gives us Ability range for turrets & heal (15%) and health later on (scales w/ boons). EAT THE BIG RED NEUTRALS.

Deadlock Item

II

Titanic Magazine

Necessary for all the fire rate that we will have from Cultist, Heroic, Healing Tempo etc... Ammo runs out too quick otherwise.

Deadlock Item

II

Active

Fleetfoot

Amazing mobility paired with Heroic Aura. Become a racecar with bullet resist. Move faster during ultimate with Active 40% Slow resist.

Deadlock Item

III

Active

Heroic Aura

You and your allies (and turrets) move and shoot faster when activated. Bullet resist aura for yourself and teammates in a big aoe which scales with ability range. Paired with Fleetfoot to become GOD.

Deadlock Item

III

Fortitude

Bought mainly for movespeed & raw health. Become very tanky and very fast combined with our other movespeed items and also can save heal for your teammates thanks to Fortitude passive.

Deadlock Item

I

Extra Charge

Buying this early means you want to force push guardians w/ turret+heal. Outnumbering enemies 3 to 2 helps a lot. Remember, spamming these in lane feeds a lot of souls so be smart w/ placements.

Regen / Heavy Spirit Lane

Deadlock Item

I

Extra Regen

Resto shot is a decent alternative (if you have really good aim cuz mcg gun is ass for it) works however we use Extra Regen for Healing Tempo much later in the game.

Deadlock Item

II

Enchanter's Emblem

Buy during laning phase instead of Tesla 2nd when enemy has heavy spirit damage. If over 65% health, longer heal duration and CDR. You can skip Tesla and buy Extended Mag & 8 min Cultist.

Mid Late

Healing Tempo if skipping Focus Lens. Mystic Regen gives permanent Healing Tempo across the map.

Deadlock Item

II

Backstabber

Backstabber or Slowing Bullets (choose 1) both good but Backstabber a bit more value in lane and overall throughout the game. You will sell this for a 6400 way later, but the value for 1600 is amazing

Deadlock Item

II

Enduring Speed

The movespeed provided by this item is very crucial not to mention slow resist which also makes us move fast. You even move faster during ult.

Deadlock Item

IV

Active

Focus Lens

Long duration silence is good for pressuring or just running down your silenced target. If they buy debuff remover, target enemies who don't have remover or wait till they use remover (not ideal)

Deadlock Item

III

Rapid Recharge

More turrets. Shit out turrets to make the fight more chaotic before gunning down players. Turrets do VERY GOOD damage and are VERY annoying. Sometimes u gotta spread em out though.

Deadlock Item

II

Healing Booster

Buy before Healing Tempo since it makes our heal go from 3% to 3.6%.

Deadlock Item

IV

Healing Tempo

Amazing buffs for your team and yourself. Restorative Shot will keep up healing tempo PERMANENTLY so we want to pair these together for a long time (Mystic regen works too but via turret only).

Deadlock Item

I

Mystic Regeneration

Buy this after Healing Tempo or PERMANENT uptime on HEALING TEMPO when your turrets hit enemies even across the map. Alternatively, Restorative Shot works too. SELL BACKSTABBER B4 THIS.

Deadlock Item

IV

Glass Cannon

Will almost double our DPS late game when we have all our Mid Late items and 15-20 BOONS. The health loss amount isn't that much considering the mobility we have & dmg we get in return.

Deadlock Item

IV

Inhibitor

Very good item. Reduces all damage output & heal from targets & thanks to our massive ammo and mobility, we can constantly reapply Inhibitor. Reminder that buildup is 8.4% per bullet but refreshes.

Solo Aura / Plated

Deadlock Item

III

Hunter's Aura

[WORKS ON HEROES, MIDBOSS & PATRONS] Buy If you are constantly playing sidelanes OR always in 1v1 situations. They lose -24 bullet resist and -36 fire rate if alone.

Deadlock Item

IV

Plated Armor

Buy when m1 Heroes are giving you difficulty and want to tank up against them. Even better vs Heroes that have secondary effects (Like Haze passive). Skip Focus Lens & Buy Healing Tempo + Plated Armor

Situational

Curse is also a suitable alternative to Focus Lens.

Deadlock Item

II

Slowing Bullets

Gun damage applies slow after buildup. Slows movespeed and dash speeds. Backstabber is slightly better for the utility it offers (movespeed, wallhack, health) but this is a viable substitute.

Deadlock Item

II

Weakening Headshot

[WORKS ON HEROES ONLY] Buy if you need: #1) Bullet Resist Shred and #2) If you plan on upgrading to Crippling Headshot for the Anti-Heal (slot efficient)

Deadlock Item

III

Active

Blood Tribute

This item is OP atm but -1 active slot. Firerate and Movespeed + prevent DEBUFFS or LONG STUNS (MO AND K, HOLLIDAY ULTS, POCKET ULT DURATION)...

Deadlock Item

IV

Lucky Shot

Buy after Glass Cannon instead of buying Inhibitor when you need more damage if the game isn't over yet for some reason. The DPS you deal with Lucky Shot is beyond insane with all our firerate.

Deadlock Item

IV

Crippling Headshot

Expensive unless you buy 'WEAKENING HEADSHOT' early on because the upgrade to this item benefits your teams gun&spirit damage too while applying Anti-Heal in ONE item (if you headshot).

Deadlock Item

IV

Active

Capacitor

Debuffs positive enemy buffs. Very useful against Viscous Cube, Mo Burrow (it works he loses resists but still burrowed), Abrams siphon, Seven power surge etc.. Problem: Active slots & you need to aim

Deadlock Item

III

Counterspell

For lash ult, Infernus ult, Holliday ult (usually used after barrel), Geist ult, Paradox ult (after carbine usually), Seven stun, Pocket ult, Shiv ult, Wraith ult, Vyper venom

Deadlock Item

III

Active

Debuff Remover

Main reason to buy: Spirit burn. Sometimes you need to buy even more time for your allies so buy this to stall the enemy and remove debuffs.

Deadlock Item

III

Veil Walker

Commit to the movespeed build completely. Rotate across lanes to clear waves or join fights with blazing fast speeds or escape bad situations through Veils. The NERF doesn't affect why we buy it.

Deadlock Item

III

Active

Fury Trance

Cheap effective spirit resist and fire rate which we value very highly ontop of health. Downside is that you lose 1 active item slot. You also need to slide at times because ammo isn't infinite.

Deadlock Item

IV

Cheat Death

Buy against enemies that always burst you down or if you always get Black Holed by Dynamo or Lash ultied and need an opportunity to cast all your spells & try to escape.

Deadlock Item

IV

Juggernaut

Buy when you plan to tank up and absorb damage. Usually buy when you have no flex slots.

Deadlock Item

IV

Siphon Bullets

Buy sometimes if you just want raw health over time while dealing good damage from siphon. It does eat up a slot so remember that if you need anti-heal it might grief a slot.

Deadlock Item

II

Imbue

Compress Cooldown

Turrets cooldown faster. Useful when defending from pushes and need more turrets. Cheap option compared to Superior CD because turrets are the main CDR we care about.

Deadlock Item

II

Suppressor

Applied by Tesla + Pairs well w/ HUNTER'S AURA. Wall can apply (must take wall spirit damage) or are hit by a turret will have their firerate slowed.

Deadlock Item

II

Mystic Slow

Tesla & Turrets (or wall) will apply Mystic Slow slow + innate movespeed slow. Works well with Slowing Bullets. Buying this versus Vyper annoys them greatly alongside Slowing Bullets.

Deadlock Item

IV

Active

Curse

Buy for Heroes with escapes like Mina, Pocket (Remember their escape iframes can nullify Curse & do nothing) or Geist (trying to ult). This item will pressure them. Buy for carpet users (Magician).

Deadlock Item

IV

Transcendent Cooldown

Everything coolsdown faster. Mainly Turrets, Fleetfoot and Heroic aura for items and ability cooldowns for late game combine when low on slots.

Anti-Heal

Deadlock Item

III

Toxic Bullets

If your teammates already have this item (2 or more) consider other anti heal options. You'll need this for sure if you don't have any since it's cheaper than Inhibitor and does consistent damage.

Deadlock Item

II

Healbane

Your turrets will apply Healbane passively. Very cheap and easy way to apply Healbane (unless your team has 2 or 3 Healbanes already then consider Decay).

Deadlock Item

III

Active

Decay

Deals significant DOT and healing reduction to one target. Consider if they have a lot of heal. Pairs well with Healbane. It's better if you buy the other two since this has a longer CD.

(V2) This is a tempo build (mostly gun, but also turret later) designed to run across the map at blazing speeds shoving trooper waves, going from one lane to the other, chasing down and killing enemy Heroes, dropping turrets in the chaos and breaking boxes inbetween. Buy 'Monster Rounds' in lane to clear Troopers ASAP while getting 2 points in 'Healing Specter' ASAP before points in T1 wall or T1 turrets to keep high health and lower CD to spam heal. Buy Extra Regen if enemy harass is high. Alternatively, you can buy Enchanter's Emblem if enemies have a heavy spirit lane (both enemies deal high spirit damage) then continue with the build as normal. It is sometimes recommended that you buy Focus Lens after Enduring Speed to apply silence pressure since you can gun them down. *Max heal 1st, *max turrets 2nd and *max wall 3rd or *ult 3rd (if you need wall stun).

Ability Point Order

Mini Turret

Medicinal Specter

Spectral Wall

Heavy Barrage

1

2

5

1

1

2

5

1

2

5

2

5