
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
A build focused on providing mini-turrets the tools to be useful at most stages of the game while still providing general support to your team through medicinal specter.
Lane - Buy in any order, but make sure to get Mystic Reach at the same time as the turret range upgrade, as it gives them an impressive poke potential spike.
Push guardian with troopers and spare turrets/specter


I
Extra Regen
Sustain :3


I
Monster Rounds
Helps keep lane pushed so you can jungle and box easier


I
Extra Charge
Use turrets sparingly in lane, mainly to push the guardian


I
Extra Stamina
I GOTS THA SCHMOVES


I
Imbue
Mystic Expansion
Vs Snipers, Fliers


II
Improved Spirit
Delay for Situational items as needed


I
Active
Healing Rite
When you or your lane partner need more healing


II
Healing Booster
Specter/Rite booster
Mid Game - If on the sidelane and the other guardians are alive, push walker and steal enemy camps/boxes. Midlane focus on keeping your guardian healthy.


III
Stamina Mastery
Schmoves.


II
Imbue
Compress Cooldown
turret :3


III
Active
Heroic Aura
Core mid game item - never not buy this


II
Titanic Magazine
More firerate needs more ammo to avoid reloading


III
Active
Cultist Sacrifice
For farming and walker pushing
Late Game - Work together with the gun carries on your team to deliver swift objective / midboss destruction.


IV
Healing Tempo
The Power Spike


III
Superior Cooldown
Get this when you need to get medicinal specter out more often


III
Rapid Recharge
Delay for counter items when necessary


IV
Imbue
Active
Echo Shard
MOAR TURRET


IV
Transcendent Cooldown
Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.


IV
Boundless Spirit
beeg specter, stronk turmnent, almost decent barrage


III
Active
Healing Nova
Secondary Heroic Aura once Healing Tempo acquired.
Long Game - Choose what you need to survive.


III
Escalating Resilience
vs Gun Duelists


IV
Plated Armor
vs Haze, Infernus


III
Greater Expansion
beeg specter, sniper turret


IV
Escalating Exposure
Good for the resists, and boosts turrets/barrage a little bit, too
For questions or feedback, find me on the Deadlock discord or twitch.tv/zippydasquirrel
Items I'm playing with this current patch to see how viable they are
Coming soonish. Did you know that sometimes Valve makes changes to the game without putting them in the patch notes? For example, a few days after the Halloween update, they increased mini-turret base spirit resist from 30% to 35%. First of all, I didn't even know they still had base spirit resist -- I thought that was done away with by the new decaying resists system, but there ya go. They've also been tinkering with how mini-turrets give souls on death. Anyway I'm gonna stop using the Build Description for my notes and just put them down here where you have to scroll to find it. K that's it for now love you bye
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