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McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Description

A spirit/support build with a heavy focus on spamming turrets and providing support to your allies.

Latest Updates:
14-Sept: Cultist Sacrifice experiment failed, putting spirit back in.
5-Sept: BUILD WENT ON A DIET, MUY SLIMMER
31-Aug: Moved Heroic Aura up, added Cult Sacrifice, removed some items that I haven't bought in ages.

Item Build

1

Lane - Buy in order. Toss in Mystic Expansion and/or Healing Rite as needed.

1) Situational

Deadlock Item

I

Imbue

Mystic Expansion

Vs Snipers, Fliers

Deadlock Item

I

Active

Healing Rite

When you or your lane partner need more healing

2

Mid Game - Take boxes, camps when there's no wave. Support or lead objective pushes.

2) Turret Prep

Deadlock Item

II

Enchanter's Emblem

Great lane finisher. Sell late game to make room for better items

Deadlock Item

III

Active

Heroic Aura

Core mid game item - never not buy this

2) Countering

Deadlock Item

II

Healbane

Vs Tanks

Deadlock Item

II

Suppressor

Vs Gun Carries

Deadlock Item

II

Mystic Slow

Vs Brawlers, Stalkers

3

Late Game - Healing Tempo and the final specter upgrade should come online at roughly the same time.

3) Turret Core

Deadlock Item

III

Rapid Recharge

Big boost to turret spammability

Deadlock Item

IV

Healing Tempo

The Power Spike

Deadlock Item

III

Superior Cooldown

Get this when you need to get medicinal specter out more often

3) Finishers

Sell Monster Rounds to make room

Deadlock Item

IV

Transcendent Cooldown

Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.

More Heroic Aura

Deadlock Item

III

Active

Healing Nova

Secondary Heroic Aura once Healing Tempo acquired.

4

Long Game - Choose what you need to survive.

4) Anti-Bullet

Deadlock Item

IV

Plated Armor

vs Haze, Infernus

4) Anti-Spirit

Deadlock Item

III

Greater Expansion

beeg specter, sniper turret

Deadlock Item

IV

Escalating Exposure

Good for the resists, and boosts turrets/barrage a little bit, too

EGO

For questions or feedback, find me on the Deadlock discord or twitch.tv/zippydasquirrel

Ability Point Order

Mini Turret

Medicinal Specter

Spectral Wall

Heavy Barrage

1

1

2

5

2

1

5

2

1

2

1

2

1

1

2

1

2

1