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McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Description

A build focused on providing mini-turrets the tools to be useful at most stages of the game while still providing general support to your team through medicinal specter.

Item Build

1

Lane - Buy in any order, but make sure to get Mystic Reach at the same time as the turret range upgrade, as it gives them an impressive poke potential spike.

1) Situational

Deadlock Item

I

Active

Healing Rite

When you or your lane partner need more healing

Deadlock Item

II

Healing Booster

Specter/Rite booster

2

Mid Game - If on the sidelane and the other guardians are alive, push walker and steal enemy camps/boxes. Midlane focus on keeping your guardian healthy.

2) Armors - Buy just one

2) Turret Prep

Deadlock Item

III

Active

Heroic Aura

Core mid game item - never not buy this

2) Some gun dps

Deadlock Item

II

Titanic Magazine

More firerate needs more ammo to avoid reloading

Deadlock Item

III

Active

Cultist Sacrifice

For farming and walker pushing

3

Late Game - Work together with the gun carries on your team to deliver swift objective / midboss destruction.

3) Turret Core

Deadlock Item

IV

Healing Tempo

The Power Spike

Deadlock Item

III

Superior Cooldown

Get this when you need to get medicinal specter out more often

Deadlock Item

III

Rapid Recharge

Delay for counter items when necessary

3) Finishers

Deadlock Item

IV

Transcendent Cooldown

Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.

Deadlock Item

IV

Boundless Spirit

beeg specter, stronk turmnent, almost decent barrage

3) Echo Heroic Aura

Deadlock Item

III

Active

Healing Nova

Secondary Heroic Aura once Healing Tempo acquired.

4

Long Game - Choose what you need to survive.

4) Anti-Bullet

Deadlock Item

IV

Plated Armor

vs Haze, Infernus

4) Anti-Spirit

Deadlock Item

III

Greater Expansion

beeg specter, sniper turret

Deadlock Item

IV

Escalating Exposure

Good for the resists, and boosts turrets/barrage a little bit, too

EGO

For questions or feedback, find me on the Deadlock discord or twitch.tv/zippydasquirrel

Current Experiments

Items I'm playing with this current patch to see how viable they are

Final Thoughts / Patch Notes

Coming soonish. Did you know that sometimes Valve makes changes to the game without putting them in the patch notes? For example, a few days after the Halloween update, they increased mini-turret base spirit resist from 30% to 35%. First of all, I didn't even know they still had base spirit resist -- I thought that was done away with by the new decaying resists system, but there ya go. They've also been tinkering with how mini-turrets give souls on death. Anyway I'm gonna stop using the Build Description for my notes and just put them down here where you have to scroll to find it. K that's it for now love you bye

Ability Point Order

Mini Turret

Medicinal Specter

Spectral Wall

Heavy Barrage

1

1

2

5

2

1

5

2

1

2

1

2

1

1

2

1

2

1

1

2

1

1

2

5

2

1

5

2

5

5