
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
If you follow the build then 4.8k powerspike happens at.
Spirit - Compress Cooldown
Vitality - Encahnter's Emblem
Weapon - Heroic Aura
Turret Max at 9.6K Souls
Healing Max at 19.6K Souls
ULT Max at 39.6K Souls
Wall Max at 49.6K Souls
Learn to sit back and observe not everything needs a reaction.


II
Enchanter's Emblem
Sell Later if No Flex Slots Available. After buying Healing Tempo for 4.8k Powerspike.


II
Active
Fleetfoot
Use Fleetfoot before using Ult for Speed.
Place Turrets in your Healing Specter.


III
Active
Rescue Beam
Can sell Enchanters to Buy Rescue Beam
Sell Enchanters for Expansion. Buy Escalating before Boundless if have slots.


I
Imbue [E]
Mystic Expansion
Sell Enchanters to buy this.


III
Greater Expansion
Sell Enchanters to buy this.


IV
Boundless Spirit
Skip to buy Escalating. That item is way better for damage but buy later.
Enchanters and Mystic Slow can be sold for Slots.


IV
Spirit Burn
Buy only after Healing Tempo cause Turrets don't have high enough damage and fire rate to proc it fast enough.
If a Gun or Spirit Hero is giving too much issues
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