
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
A spirit/support build with a heavy focus on spamming turrets and providing support to your allies.
Latest Updates:
26-Oct: Rewrote Phase descriptors, moved Mystic Reach up.
22-Oct: Phase 2 rework, Phase 1 minor shuffling.
6-Oct: Minor adjustments to address recent patch. Added Experimental tab.
Lane - Buy in any order, but make sure to get Mystic Reach at the same time as the turret range upgrade, as it gives them an impressive poke potential spike.
Push guardian with troopers and spare turrets/specter


I
Extra Regen
Sustain :3


I
Monster Rounds
Helps keep lane pushed so you can jungle and box easier


I
Extra Charge
Use turrets sparingly in lane, mainly to push the guardian


I
Extra Stamina
I GOTS THA SCHMOVES


I
Imbue [E]
Mystic Expansion
Vs Snipers, Fliers


II
Improved Spirit
Delay for Situational items as needed


I
Active
Healing Rite
When you or your lane partner need more healing


II
Healing Booster
Specter/Rite booster
Mid Game - If on the sidelane and the other guardians are alive, push walker and steal enemy camps/boxes. Midlane focus on keeping your guardian healthy.


II
Enchanter's Emblem
Preferred option


II
Battle Vest
Heavy gun lane


III
Stamina Mastery
Schmoves.


II
Imbue [E]
Compress Cooldown
turret :3


III
Active
Heroic Aura
Core mid game item - never not buy this


II
Titanic Magazine
More firerate needs more ammo to avoid reloading


III
Active
Cultist Sacrifice
For farming and walker pushing
Late Game - Work together with the gun carries on your team to deliver swift objective / midboss destruction.


IV
Healing Tempo
The Power Spike


III
Superior Cooldown
Get this when you need to get medicinal specter out more often


III
Rapid Recharge
Delay for counter items when necessary


IV
Imbue [E]
Active
Echo Shard
MOAR TURRET


IV
Transcendent Cooldown
Only get this once you have a few items with cooldown, otherwise S.Cooldown is good enough.


IV
Boundless Spirit
beeg specter, stronk turmnent, almost decent barrage


III
Active
Healing Nova
Secondary Heroic Aura once Healing Tempo acquired.
Long Game - Choose what you need to survive.


III
Escalating Resilience
vs Gun Duelists


IV
Plated Armor
vs Haze, Infernus


III
Greater Expansion
beeg specter, sniper turret


IV
Escalating Exposure
Good for the resists, and boosts turrets/barrage a little bit, too
For questions or feedback, find me on the Deadlock discord or twitch.tv/zippydasquirrel
Items I'm playing with this current patch to see how viable they are


II
Opening Rounds
cheap gun buff + spirit power? Hmmmm


I
Headshot Booster
POKE INFERNUS TO DEATH


III
Active
Alchemical Fire
ivy tink she so hot wit her kudzu well YOU aint special ivy I cn do *hic* i can aoe stuff too you stone bish


III
Fortitude
MY BELOVED I PROMISE I WILL FIND A SPOT FOR YOU AGAIN


III
Radiant Regeneration
When turrets spammable, this give big healum
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