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McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis
Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Description

This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff. Gameplay: You are going full agro. Play like a carry at first

Item Build
Build Gameplay:

This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff. Gameplay: You are going full agro. Play like a carry at first

Laning

Get these to start off the lane

item
Headshot Booster
500
item
Hollow Point Ward
500

Mostly good for laning. You can sell later as the damage falls off

item
Extra Spirit
500

Early game spirit scaling. This is your execute when the enemy is at low health

item
Extra Stamina
500
item
Long Range
1250

Must Buy: You will almost never be close range. Long range is free damage if you are not point blank rly

item
Quicksilver Reload
1250

Imbue -> 3: QSR should be used to deal some spirit damage while also reloading

item
Swift Striker
1250
item
Bullet Lifesteal
1250

Great Source of Early Game healing. Rush if you are in a tough lane

Tough Lane

item
Restorative Shot
500

Get this for cheap early Bullet Lifesteal. Sell immediately after getting bullet lifesteal

Mid - Start

item
Headhunter
3500

RUSH THIS. HH falls off early so use it to get more souls and secure kills late lane

Mid Core

Don't Forget your Armor!!! Check "GET 'YER for details. See descs

item
Active
Slowing Hex
1750

A MUST IN THE META. Silences Calico & Shiv, prevents escape, Cancels fleetfoot, viper slide, etc.

item
Bullet Resist Shredder
1250
item
Sharpshooter
4250

You will almost never be up close so it's free damage

item
Toxic Bullets
3000

Sell HPW if no flex. Used to start dealing percent damage and anti-heal

item
Fortitude
3500

Expensive, but the healing potential is huge. You are squishy, so you need to heal after escaping ASAP

item
Crippling Headshot
6000

You should know why this is here. If not... why are you playing this build read the descriptions

item
Improved Spirit
3500
Buy Whenever

item
Superior Stamina
3500

Helps to get around the map. PLEASE CONSERVE STAMINA. It is valuable for escapes

item
Healbane
1250
GET 'YER ARMOR

Defensive Picks

item
Combat Barrier
1250
item
Enchanter's Barrier
1250
item
Bullet Armor
1250
item
Spirit Armor
1250
Note:

Everything Below here is an optional track for the late game. I HIGHLY recommend going Tank Track if you are losing or it's even. I personally use it all the time. These probably have the best annotations out of all of this kit. Go spirit if you are really winning and want to deny the possibility of the enemy ever catching up. It is annoying as shit and half of my kills just come from reverb. Finally, the Rico track I recommend if the enemy team keeps grouping up to team fight for some reason. Rico track is meant to silence everyone and also spread your debuffs such as toxic and djinn to break up the fight.

Late Gun

Mostly for spreading debuff to survive

item
Ricochet
6000

Used to spread your debuff and bleed. Buy if the team is death balling or you are falling behind

item
Intensifying Magazine
3000
Late - Tank Track

No Order. Choose life of debuff

item
Inhibitor
6000

MUST BUY: if the team is heavy gun (vyper, wraith, haze, gun ivy), this will deal with them

item
Siphon Bullets
6000

Sell Hollow Point

item
Leech
7250
Late - Spirit

No Order. Read Desc and choose one late

item
Boundless Spirit
9500

This gets your Djinn to high damage.

item
Mystic Reverb
6000

Repeat a percent of djinn damage to prevent heals

item
Rapid Recharge
3500
Situationals

A LOT of these are experimental. Use are your own risk

item
Active
Withering Whip
1250

Wraith, Infernus, Mo

item
Debuff Reducer
1250
item
Active
Debuff Remover
4250

Remove Bebop bombs

item
Active
Return Fire
1750

If you are jumping into a fight this is a must if you need to front line

item
Active
Decay
1250
Experimentals?

Ability Point Order

Fire Scarabs

Tornado

Djinn's Mark

Traveler

1

1

2

1

2

5

2

1

2

5

5

5