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Lash
Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Lash
Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Description

twitch.tv/mira_dl
This build is a very tailored build to my playstyle on Lash. As such it means that this build is probably not the most noob friendly. I digress this build has some absurd sustain and button utility that allows Lash to just be a complete menace with his 1 and 3.

Item Build
twitch.tv/miradl_

L to R | HVM, HPW, QSR, sell for gun slots in mid-game. Enchanters sell for greens mid-game (20-25 mins)

item
High-Velocity Mag
500

One of our earliest sources of weapon damage, helps with securing money, and also gives some bullet armor.

item
Hollow Point Ward
500

OP item in Lane, spirit shield, and our largest weapon damage boost early.

item
Extra Stamina
500

Stamina is very good so we do not die and can move more. We buy this earlier in lanes like Warden/Haze that often upgrade to remove stamina.

item
Enchanter's Barrier
1250

OP item in lane for damage also allows us to actually throw people for than 2 feet with our ultimate.

item
Mystic Shot
1250

Huge burst to our gun makes securing super easy and does wonders for barriers early.

item
Quicksilver Reload
1250

Quicksilver Reload offers probably the highest poke damage we can achieve in lane (imbued on Flog/3) Sell for needed slots. NEVER BUY AFTER LANE

item
Extra Health
500

Buy earlier in burst heavy lanes but we secure this early for a large health boost and so we buy Fortitude later.

item
Mystic Burst
500

Adds a nice little buff to our damage early on.

item
Extra Charge
500

Buy early if you want a second grapple and your first charge is on CD. 2 grapples is all you need.

Lane Utility

Extra Spirit or Ammo Scav | Buy as needed in lane.

item
Extra Spirit
500

Early spirit scaling but also health regen which is crucial in harder lanes.

item
Ammo Scavenger
500

This or Extra Spirit, if you can get CS off troops easy in your lane this is the preferred choice and you would sell it for any purples you need later.

item
Monster Rounds
500

Objective Damage/Resist + Early Regen. Rush in Holliday/Magician or any lane where you don't want them pressuring you from mid lane.

item
Extra Regen
500

Big Health Regen when paired with MR and ES.

Post Lane Core

L to R | I prefer to buy off intuition (Read notes) Cold Front can be sold late.

item
Active
Cold Front
1250

Farm + Burst on our goat.

item
Soul Shredder Bullets
1250

Spirit amp + lifesteal makes our flog juice and gives us some extra sustain.

item
Healing Booster
1250

Even more juice to both our flog and our spirit lifesteal from SSB

item
Active
Alchemical Fire
3000

Largest source of our DPS never pass this one up. Combo is to throw before we slam our target.

item
Improved Spirit
3500

Lined up with our 1 max this gives us crazy damage on all of our buttons and our first major spike mid game.

Buy 1 Post Lane Buy 1 Mid Game

item
Fortitude
3500

WE BUY THIS SO WE CAN STAY ON THE MAP FOREVER NEVER GO BACK TO BASE AND ALWAYS BE PRESENT.

item
Superior Stamina
3500

THE GOAT OF MOVEMENT ITEMS ALLOWS YOU TO TRAVERSE LIKE NO OTHER.

Mid Game

L to R | Buy off context (Read notes)

item
Active
Warp Stone
3000

Our gem of movement. The swiss army knife of items right here. Applicable in any scenario on this character.

item
Improved Burst
3500

We do bigger damage on our spirit buttons for a burst nuke.

item
Active
Silence Glyph
3000

Item is so great for a little extra chip damage but the main focus is being able to force a debuff remover and nuke them.

item
Mystic Slow
4250

Super lethal pairing with Alchemical Fire and Flog. Very nice stats.

item
Mystic Reverb
6000

1 or 3. Super juicy stats and either giga CC on our Flog or giga damage on our 1.

Late Spikes

Read Notes.

item
Boundless Spirit
9500

If you got no slots you can fill and want the most spirit damage for 6k.

item
Crippling Headshot
6000

Super strong into heavy armor on the enemy team. Look for headshots prior to your dive. Also more lifesteal yay!

General Utilities.

Buy what you need from this category. Items between Debuff Reducer -> Improved Cooldown should be bought post-lane/early midgame. Items between Superior Cooldown -> Debuff Remover can be bought mid-late. I like getting bullet armor typically.

item
Debuff Reducer
1250

If you are laning or dying to dot characters, or they have actives to shut you down.

item
Healbane
1250

VS Sustainers in lane very useful and very good for our 1v1 in the early mid against sustain comps.

item
Bullet Armor
1250

Bullets be hurting real bad man.

item
Spirit Armor
1250

Rare buy but if your Incoming Damage is all purple probably a smart purchase.

item
Improved Cooldown
1250

We want our buttons back quick.

item
Superior Cooldown
4250

Imbue on 1/4. We get fast cooldowns on everything so we can play Lash like its Tekken.

item
Improved Bullet Armor
4250

If orange is all you see in the Incoming Damage.

item
Improved Spirit Armor
4250

Super late purchase in spirit heavy comps.

item
Active
Debuff Remover
4250

Not an uncommon buy at all. If there are strong debuffs on the enemy team and we got DR already we get this.

Ability Point Order

Ground Strike

Grapple

Flog

Death Slam

1

2

1

2

5

1

2

5

1

2

5

5