Deadlock CoachDeadlock Coach
Lash
Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Lash
Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Description

A bit uh the ol...

Item Build
Early Lane

Dont dive until you have burst and scorn 2. Mag early if needed

item
Extra Regen
500

More passive healing, great for Mo & Krill as he already has a lot of burst healing, but needs passive in order to get back into the fight quickly.

item
High-Velocity Mag
500
item
Mystic Burst
500
item
Close Quarters
500
item
Sprint Boots
500

Good overall, provides some healing, dmg and movement. Will need for Enduring Speed later.

item
Mystic Reach
500

All of Mo & Krill's abilities have ranges and this just helps all of them. Very good but can be skipped if needing damage.

Maybe

item
Monster Rounds
500
item
Restorative Shot
500

Good for playing under their tower super aggressive, and makes the games super offensive. At best, hitting players off cooldown, is about 6.6 healing per sec on average. At worst, it's 2.5 healing per sec off cooldown.

item
Close Quarters
500
item
Hollow Point Ward
500
Mid Game

Spirit first if winning

item
Torment Pulse
3000

The core of your build, necessary EVERY time. Helps with lanes, kills, farms; does absurd passive damage.

item
Mystic Vulnerability
1250

This helps with damage on everything you can do spirit damage to.

item
Kinetic Dash
1250
item
Active
Fleetfoot
1250

Necessary for overall movement. Same cooldown as T3 Burrow, use with it every time. Make sure to get an armor after buying all of core. Very good for taking on early towers.

item
Enduring Speed
1750

No other item passive other than Frenzy, which is a 6200, gives this much speed, and its for 1750 total. MUST BUY. Very nice movement slow resist as well.

item
Duration Extender
1250

Changes a lot of timings in build; Changes T2 Combo from 3.25s > 3.77s & extends both burrow and spin time. Necessary.

Late-mid game

Imbue 2 and do damage. Fortitude optional

item
Superior Cooldown
4250

Imbue into Combo, very important for overall cooldowns, buy when you feel your cooldowns arent short enough.

item
Superior Duration
4250

Imbue into Burrow, increases spin and burrow duration. Very good for final build and does more initial damage increase than even Escalating Exposure.

item
Fortitude
3500

Very good jump in health, and allows for extra movement speed for rotations. Very nice for re-engages.

Build Improvements

Get big

item
Improved Spirit
3500

Component of Boundless Spirit, which is in the final build. Increases damage to basically everything and gives some nice overall buffs. Can be waited on if you need other niche items first.

item
Escalating Exposure
7250

Necessary for drawn out fights and probably the only way people like Tank Infernus and Abrams will die, but not as crucial as it used to be.

item
Active
Shadow Weave
6000
item
Frenzy
7250
item
Improved Reach
3500
item
Boundless Spirit
9500
item
Active
Phantom Strike
6000
Survival

For Re-engaging and difficult escapes

item
Active
Debuff Remover
4250

Very good for really any build in the current meta since there is a lot of Infernus, Haze, Pocket. Good for clearing stuns and status effects.

item
Soul Rebirth

A second life and you'll likely have your cooldowns back so you'll either get another engage or a clean escape. Can come in major clutch but it is definitely a luxury item.

item
Active
Divine Barrier
1250

Good for early game survivability, and even more speed. With Enduring, Fleetfoot, and Divine, you'll move 20m/s in Burrow. 22 at T3.

item
Active
Warp Stone
3000

Really good for base defenses and general movement mid to late game and is the only way you can get some verticality for Burrow. Also give almost the same amount of bullet resist as Improved Bullet Armor.

item
Rapid Rounds
500
Defense

Vitality buys for all game. Get one or both armors. Get them when you start dying, probably after Mid Game; ACTIVES ARE OPTIONAL

item
Bullet Armor
1250

If fighting mostly Bullet on the opposing team, build into bullet armor. Check for damages in the Incoming Damage tab after death.

item
Improved Bullet Armor
4250

Most of the time you'll want to get Warp Stone before this as it provides almost the same amount of bullet resist and gives some very nice movement.

item
Spirit Armor
1250

If fighting mostly Spirit on the opposing team, build into Spirit Armor. Check for damages in the Incoming Damage tab after death.

item
Improved Spirit Armor
4250
item
Diviner's Kevlar
6000
Situationals

Counters for certain heroes - OPTIONAL

item
Active
Knockdown
3000

Good for those fliers or really fast movement guys like Paradox.

item
Active
Ethereal Shift
3000

A very rare buy but good for an insanely oppressive Lash. Takes a spirit slot off so even less likely of a buy.

item
Active
Slowing Hex
1750

Good for catching up to the really fast dudes like Seven or Paradox.

item
Active
Silence Glyph
3000

Very nice if you are fighting super fast reactors on the opposing team. Combo is: Scorn > Silence > Exit Burrow > Alchemical > Ult

item
Active
Curse
6000
item
Healbane
1250
Ability Point Order

Scorn

Burrow

Sand Blast

Combo

1

2

1

2

1

5

5

1

2

2

5

5