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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Timing is everything. High base dmg allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.

IN HERE I AM KING.

Item Build

1-2) Lane Actives

all 3 are strong

Deadlock Item

I

Active

Healing Rite

sustain + sprint speed = trade/wave prio - box route

Deadlock Item

I

Active

Rusted Barrel

sprint speed good. fr reduc good. early bullet shred good. can sell later if into full spirit team

Deadlock Item

II

Active

Guardian Ward

range is good. 22 sec ally shield good

2) Very Strong

tempo items

Deadlock Item

II

Arcane Surge

beam range + dmg, longer path, bigger/longer dome

Deadlock Item

II

Healbane

spirit power and vitality inv

Early Defenses

Deadlock Item

II

Reactive Barrier

buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)

Deadlock Item

II

Spirit Shielding

one of the best defense items to avoid being bursted

3) Post Lane

roam/boxes

Deadlock Item

I

Sprint Boots

helps clear boxes after clearing waves if have prio, regen is good

3) Get actives if no...

Deadlock Item

III

Trophy Collector

prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies

3) Cont.

Boxes - Gank - Look for Dome kills + obj strongside

Deadlock Item

II

Enduring Speed

manuever fights and escape to build TC stacks with coordinated efforts, box farm roof tops and hover allys

Deadlock Item

I

Imbue

Mystic Expansion

bigger dome for better cut-off with ally help

Deadlock Item

III

Active

Healing Nova

typically best first major active to save allies

3-4) Mid Game Utility

Hex + Knockdown best

Deadlock Item

III

Active

Disarming Hex

20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed

Deadlock Item

III

Active

Knockdown

vs flyers (gt/vin/lash/pocket/holliday/celeste/ult seven)

Deadlock Item

III

Active

Silence Wave

strong into burst heros or combo heros (calico, pocket, lash, dynamo etc)

Deadlock Item

III

Active

Heroic Aura

tempo item. bullet res aura + pushing/combat power

5) Mid Game - Enhance Utility

Range | CD

Deadlock Item

II

Imbue

Compress Cooldown

reduce ult CD by 30 sec

Deadlock Item

III

Greater Expansion

PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO

Deadlock Item

II

Imbue

Duration Extender

can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop

5) Mid-Late Game Utility

Take what Dome cant solve

Deadlock Item

IV

Active

Divine Barrier

If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)

Deadlock Item

IV

Active

Unstoppable

a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats

Deadlock Item

III

Active

Warp Stone

path -> warp stone -> beam late game or warp stone -> dome

Deadlock Item

IV

Active

Cursed Relic

good vs unstoppable and debuff remover

6) If you can afford

Refresher-Trans CD-Healing Tempo strongest

Deadlock Item

IV

Active

Refresher

use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates

Deadlock Item

IV

Transcendent Cooldown

cycle CDS, buy after refresher

Deadlock Item

IV

Healing Tempo

must have Healing Nova to purchase. If investing, must have max dome soon (G. Expansion for big grenades in teamfights)

Deadlock Item

III

Superior Duration

longer actives + path + beam + dome +healing tempo buff

Deadlock Item

II

Improved Spirit

check priority item actives and can buy this if rounds out spirit investment

Deadlock Item

IV

Boundless Spirit

augment dome/nade healing + dmg

6) Defenses

Forgive poor positioning and cycle CDS to keep teammates fighting

Deadlock Item

IV

Spellbreaker

good into spirit burst carries gt/magician/pocket etc

Deadlock Item

IV

Plated Armor

look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)

Deadlock Item

IV

Witchmail

help cycle CDS, spell breaker is better vs heavy spirit comps

Deadlock Item

IV

Juggernaut

good upgrade into bullet heros + melee

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

1

1

2

1

2

5

2

5

5

5