
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timing is everything. High base dmg allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.
IN HERE I AM KING.
Harass with nade, play off angle LoS Beam. Thin creep health with gun


I
Extra Regen
First Item


I
Extra Spirit
can sit on this for spirit investment and prio support items


II
Healing Booster
buy on heal nade
all 3 are strong


I
Active
Healing Rite
sustain + sprint speed = trade/wave prio - box route


I
Active
Rusted Barrel
sprint speed good. fr reduc good. early bullet shred good. can sell later if into full spirit team


II
Active
Guardian Ward
range is good. 22 sec ally shield good
tempo items


II
Arcane Surge
beam range + dmg, longer path, bigger/longer dome


II
Healbane
spirit power and vitality inv


II
Reactive Barrier
buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)


II
Spirit Shielding
one of the best defense items to avoid being bursted
roam/boxes


I
Sprint Boots
helps clear boxes after clearing waves if have prio, regen is good


III
Trophy Collector
prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies
Boxes - Gank - Look for Dome kills + obj strongside


II
Enduring Speed
manuever fights and escape to build TC stacks with coordinated efforts, box farm roof tops and hover allys


I
Imbue
Mystic Expansion
bigger dome for better cut-off with ally help


III
Active
Healing Nova
typically best first major active to save allies
Hex + Knockdown best


III
Active
Disarming Hex
20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed


III
Active
Knockdown
vs flyers (gt/vin/lash/pocket/holliday/celeste/ult seven)


III
Active
Silence Wave
strong into burst heros or combo heros (calico, pocket, lash, dynamo etc)


III
Active
Heroic Aura
tempo item. bullet res aura + pushing/combat power
Range | CD


II
Imbue
Compress Cooldown
reduce ult CD by 30 sec


III
Superior Cooldown
great item


III
Greater Expansion
PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO


II
Imbue
Duration Extender
can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop
Take what Dome cant solve


IV
Active
Divine Barrier
If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)


IV
Active
Unstoppable
a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats


III
Active
Warp Stone
path -> warp stone -> beam late game or warp stone -> dome


IV
Active
Cursed Relic
good vs unstoppable and debuff remover
Refresher-Trans CD-Healing Tempo strongest


IV
Active
Refresher
use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates


IV
Transcendent Cooldown
cycle CDS, buy after refresher


IV
Healing Tempo
must have Healing Nova to purchase. If investing, must have max dome soon (G. Expansion for big grenades in teamfights)


III
Superior Duration
longer actives + path + beam + dome +healing tempo buff


II
Improved Spirit
check priority item actives and can buy this if rounds out spirit investment


IV
Boundless Spirit
augment dome/nade healing + dmg
Forgive poor positioning and cycle CDS to keep teammates fighting


IV
Spellbreaker
good into spirit burst carries gt/magician/pocket etc


IV
Plated Armor
look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)


IV
Witchmail
help cycle CDS, spell breaker is better vs heavy spirit comps


IV
Juggernaut
good upgrade into bullet heros + melee
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