Deadlock CoachDeadlock Coach
Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Timing is everything. High base stats allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.

IN HERE I AM KING.

Item Build

1-2) Heal + ally shield (ab. range)

Deadlock Item

I

Active

Healing Rite

if you need sustain in lane, good w/ heal booster

Deadlock Item

II

Active

Guardian Ward

can consider saving for this item first. range and 22 sec ally shield

Skirmish

reactive 2v2 dome

Deadlock Item

I

Active

Rusted Barrel

good vs gun lanes + gun ally

Deadlock Item

II

Reactive Barrier

buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)

Check allies for antiheal

Deadlock Item

II

Healbane

strong item early mid game

3) Post Lane

roam/boxes/regen

Deadlock Item

II

Improved Spirit

lane phase is most likely over, use timers to roam. Item = regen + dmg/healingw

Deadlock Item

I

Sprint Boots

helps clear boxes after clearing waves if have prio, regen is good

3) Read Desc.

Deadlock Item

III

Trophy Collector

prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to cover lane

3) Cont.

TC playstyle > clear wave > gank w CDS

Deadlock Item

II

Enduring Speed

manuever fights and escape to build TC stacks with coordinated efforts

Deadlock Item

II

Imbue

Compress Cooldown

reduce ult CD by 30 sec

Deadlock Item

I

Imbue

Mystic Expansion

dome range usually

4) Pick 1

heal/anti pick

Deadlock Item

III

Active

Healing Nova

most likely pick this for Healing Tempo synergy

Deadlock Item

III

Active

Rescue Beam

good vs pick (ex: moe/bebop/holliday)

5) Mid Game 20+ min

Refresher/Healing Tempo depending on team > Bouldness Spirit > T CD

Deadlock Item

IV

Active

Refresher

use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates

Deadlock Item

IV

Healing Tempo

buy when max dome + refresher/healing nova usually (G. Expansion for big grenades in teamfights)

Deadlock Item

IV

Boundless Spirit

sell SoP for for this slot late game

Deadlock Item

IV

Transcendent Cooldown

cycle CDS, buy after refresher

Deadlock Item

III

Greater Expansion

PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO. G. Ward + TC gives good range

Deadlock Item

II

Imbue

Duration Extender

can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop

Deadlock Item

III

Superior Duration

longer actives + path + beam + dome

4-5) Situational

vs hyper carry/bullet res aura/vs flyers/anti debuff

Deadlock Item

III

Active

Disarming Hex

20 sec CD btw (sup Duration helps)

Deadlock Item

III

Active

Heroic Aura

bullet resist aura + split/pushing power

Deadlock Item

III

Active

Knockdown

vs flyers (gt/vin/lash/pocket/holliday)

Deadlock Item

IV

Active

Divine Barrier

If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)

5) VS DYNAMO + CC Comps

Deadlock Item

IV

Active

Unstoppable

a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights

6) Your team's success hinges on you living

Deadlock Item

IV

Juggernaut

good upgrade into bullet heros + life strike melee champs

Deadlock Item

IV

Spellbreaker

good into spirit burst carries gt/magician/pocket etc

Deadlock Item

IV

Witchmail

help cycle CDS, spell breaker is better vs heavy spirit comps

Deadlock Item

IV

Plated Armor

look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)

Maybe/Sell Last Slot Items/Niche

Deadlock Item

IV

Active

Curse

good vs unstoppable and debuff remover

Deadlock Item

IV

Spirit Burn

sell G. Expansion for this late game/ANTI HEAL

Deadlock Item

IV

Active

Vortex Web

helps set-up team if you have no primary initiators

Deadlock Item

IV

Active

Scourge

testing... good into spirit teams w/ tanks

Deadlock Item

IV

Diviner's Kevlar

Sell Sup. Duration for this

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

1

2

1

2

5

1

2

5

5

5