Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
:)
choose one
if building into point blank
if building into headhunter
if you dont plan on carrying
not necessary
big new item to make up for the change in boundless
choose one
FLOGGING
SLAMMING
pick this or boundless first
main spirit item
rarely picked if you can sell trophy
for carry
for carry
if you take boundless its more expensive, tops off damage, might be a waste of a slot
CARRY / HEALING BOOSTER
replaces parts of build, use only if u know what ur doing
replaces FIRST pick
replaces Extra Charge, use constantly to farm money
get WHEN T3 camps spawn, sell later for Headshot Booster
replaces Extra Stamina
only if u have trouble
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