Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Mostly a tank and gun build
Max bomb first to turbo farm, can put a point or two in Life Drain if needed
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Extra Regen
Pretty much need this for sustain, if you don't take a lot of damage the first two waves go Mystic Burst first
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Mystic Burst
This combined with lvl 2 bomb will do a 200 damage AOE burst on a 10 second cooldown, honestly pretty disgusting
III
Radiant Regeneration
Completely nullifies the hp you spend on abilites, move speed is nice too
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Kinetic Dash
Extra mobility, ammo and firerate
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Opening Rounds
Weapon damage and spirit power, both good on Geist
II
Active
Return Fire
Kind of broken right now against m1s, skip if they don't 2 or more
I
Monster Rounds
If you need to shove waves and take tower fast
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Headshot Booster
If you're lane opponents have some big heads like Seven, Viscous, Ivy, Mo etc.
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Active
Healing Rite
Break glass in case of emergency. I only buy this if something goes horribly wrong in the first few waves
Usually the most important items to get
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Active
Fleetfoot
Such a good item
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Berserker
Big powerspike, you'll proc the full stacks on this in every fight
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Spellslinger
Huge powerspike, once you get this just focus on tanking up
IV
Leech
You'll be doing tons of gun and spirit damage so this is a perfect item to stay in the fight
III
Toxic Bullets
Can get this earlier or later depending on when you need the antiheal
IV
Active
Colossus
Great item for Geist
IV
Plated Armor
Buy earlier if they have a lot of m1s, can skip if they don't
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Debuff Reducer
Buy and upgrade when needed (and you will probably need)
Pick what you need
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Spirit Resilience
You'll buy this at some point, try to get Spellslinger and Leech first though
III
Bullet Resilience
If they have a LOT of bullet damage, usually Return Fire, Berserker and Plated Armor are plenty until late game
III
Active
Warp Stone
Really good for survivability and confirming swaps
IV
Juggernaut
Great stats against m1s if you need to go more tank heavy and they're already buying Armor Piercing
IV
Healing Tempo
More fire rate and healing
IV
Siphon Bullets
True damage, more hp to tank with what's not to like
III
Weighted Shots
Good hybrid item for Geist and you won't really notice the downsides
IV
Armor Piercing Rounds
If they all start buying Plated Armor and Bullet Resist
IV
Imbue
Mystic Reverb
Can also imbue your bomb instead
II
Battle Vest
Good early if they have a lot of gun damage
II
Healing Booster
Can be good sometimes, I usually don't think it's worth it though
II
Suppressor
Can buy if you want to go full anti m1s
III
Imbue
Surge of Power
Can buy to go more of a spirit damage build than gun
III
Tankbuster
Can be good if your team has a lot of gun damage, good in the late game when it's really chunking people
IV
Spirit Burn
Will proc pretty easily
IV
Cheat Death
Want to test this at some point for ultra late game, should theoretically prevent the main way you die in this build which is a CC chain not letting you get ult off
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