Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Bombs and healing!! This build is crazy strong
with average 40k+ healing and ez 60k Dmg minimum.
Throw bombs from afar and watch people die.
Use 2/3/4 abilities as needed for extra healing/Dmg
Left to Right
I
Restorative Shot
sell later
I
Mystic Regeneration
Still good after changes, just need HT later
Left to right
III
Tankbuster
Still good after nerf, could swap for Defensive
III
Spirit Rend
Decent reduction of spirit resist w/ headshots
Left to right (get Leech/Healing tempo early if needed)
IV
Healing Tempo
Need this for extra self heal since MR change
IV
Imbue
Active
Echo Shard
who doesn't like double bombs lol
IV
Witchmail
Great against spirit heavy teams
IV
Plated Armor
Excellent against Haze/Wraith
IV
Active
Infuser
Can be great heal alt to replace Radiant Regen
1
2
5
1
1
2
1
5
2
2
5
5