Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
New patch build (WIP). Check out my beam build (preferred). When I think I can't get away with beaming (mostly due to high CC & bebop), I use this build. Buy order is from left to right. Fill flex slots with optional items and delay the core build when needed. Skip Trophy Collector if you're behind or there's not a lot of fighting.
Anti-Melee
Hard lane or against McGinnis
Trophy or Fleet
Take if ahead or even and a lot of fighting.
Take if ahead or even and a lot of fighting.
Take if behind or no fighting.
Buy 1-3
Really good item early-midgame if you need extra spirit resist. Note that you'll naturally get 30%+ spirit resist from other items making this item situational.
You get NO bullet resist! Take this early if you need it!
You get NO bullet resist! Take this mid-late game if you need it!
Buy against anti-heals and DoTs.
Buy against anti-heals and DoTs.
You get NO bullet resist! Take this late game if you need it! (works even better with Bullet Resilience if needed)
Buy 1-3
Buy 0-2
Frost Grenade
Ice Path
Arctic Beam
Frozen Shelter
1
2
1
5
1
2
1
2
5
2
5
5