Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Anything in T1-3 is core + Infuser.
Other T4 items aren't quite figured out, experiment around.
Idea of the build is to remover anti heal to get infuser value.
HP stacking seems stronger than resists atm.
twtv/catoniktv
Charge later!
Usually ordered
Earlier if enemy no healing
Almost always healbane and debuff reducer
Can skip till later
No order
VS lash, wraith etc.
VS paradox holliday etc.
Rush infuser
You can rush this
VS fire rate heros
VS on hit heros
VS spirit burst
VS lots of spirit dmg
When you need to be the engage
Napalm
Flame Dash
Afterburn
Concussive Combustion
1
2
1
2
5
1
5
1
2
2
5
5