Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Eternus 6 Seven Main SURGE + BALL REBORN
Guide on YouTube: @NatanDeadlock < Also Discord
Fully Annotated | Abilities Maxed: 3 at 8k Souls | 1 at 19k
Make sure to go to the build browser regularly
and re-open the build to refresh it!
Roughly Left to Right
I
Monster Rounds
Push faster, helps with early jungling as well
II
Imbue
Compress Cooldown
2 points surge + this = Surge up every single wave to hard shove
II
Suppressor
Spirit power HP and insane firerate slow you apply to everyone you look at permanently
II
Enchanter's Emblem
Spirit resist, regen, spirit power, cdr, great stats
I
Active
Healing Rite
Great sustain, nice for box runs and farming jungle
I
Extra Regen
Almost always good, sell mid game for slot
Roughly Left to Right | Top Row First
II
Active
Fleetfoot
Now gives Bullet Resist and Slow Resist, arguably even better than before, but no more HP
I
Extra Spirit
Builds into Improved Spirit
II
Spirit Shielding
Almost every hero in the game procs this easily for you, barrier blocks both damage types, also gives Regen
II
Healbane
You proc this better than any other hero | Sell if you buy Spirit Burn late
III
Superior Cooldown
Further increases Surge uptime and also reduces item cooldowns
II
Improved Spirit
Cheaper than Surge of Power and gives you pretty much same dmg
IV
Active
Ethereal Shift
20 Second CD (14 with Transcendent CD), dodge whatever you need to, stall for your team, get a steroid after. This hero dies instantly to everything, being able to dodge and stall is insanely valuable
IV
Boundless Spirit
More spirit, already have the slot for it. Can buy before Ethereal but I promise you Eshift saving your ass 2 times per fight is worth more 90% of the time
II
Active
Slowing Hex
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes
II
Reactive Barrier
If enemy team procs it easily (Vindicta Bebop Paradox Haze etc)
II
Debuff Reducer
Builds into Unstoppable or Debuff Remover
II
Spirit Lifesteal
Decent for ult healing and builds into Infuser / Leech
III
Counterspell
Parry that shit
IV
Active
Infuser
Lifesteal, pop before Ult or Surge
IV
Active
Unstoppable
If needed for ult
III
Active
Debuff Remover
VS Debuff heavy teams if you do not want/need unstoppable
III
Active
Warp Stone
Good if you like it, 40% bullet res after use, need active slot though
III
Stamina Mastery
Make sure to Air Dash! Makes you a lot more slippery
III
Spirit Resilience
Replacement for Enchanter's Emblem late game vs Heavy Spirit Teams
II
Mystic Vulnerability
if enemies are buying a lot of Spirit Resist, builds into Escalating Exposure
IV
Escalating Exposure
Pretty good for long late game team fights, also gives 20% Spirit resist, on top of Eshift's 30%
IV
Crippling Headshot
Testing
II
Imbue
Quicksilver Reload
If you have an open slot and want to buy Mercurial Magnum
IV
Imbue
Mercurial Magnum
Start fight with ball, then when run out of bullets, use ball again for instant reload
III
Burst Fire
Testing
III
Active
Silence Wave
4s Silence, Shred for 12s, AOE, Broken item, easy to hit, guaranteed with stun
IV
Transcendent Cooldown
Solid upgrade if you need Eshift more often or have 3-4 actives (Slowing Hex / Silence Wave / Infuser / Unstoppable / Warp Stone / Debuff Remover
IV
Lightning Scroll
Good if you pivot into ult later on
1
2
1
5
1
2
5
2
5
1
2
5