Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Anything in T1-3 is core + Infuser.
Other T4 items aren't quite figured out, experiment around.
Idea of the build is to remover anti heal to get infuser value.
HP stacking seems stronger than resists atm.
twtv/catoniktv
Charge later!
Buy when max 2 or for QSR
Earlier if enemy no healing
Can skip till later
You can rush this
Napalm
Flame Dash
Afterburn
Concussive Combustion
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