Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Based off Xera's build order.
https://www.youtube.com/watch?v=Nzr7kZZlH58
L > R
Optional upgrade to slowing hex, but prefer saving slots for other items.
Early Mid
Before using 2
Comes online at RR + Dash lvl 3
Your bread and butter of the build
on 2
On 2
Optional read annotation
Makes your dash heal you a lot if multiple enemies
Boosts your spirit lifesteal
Spirit Heavy enemy. Too much spirit damage most characters.
Get if they have gun carry you can't kill
Not your main focus.
Napalm
Flame Dash
Afterburn
Concussive Combustion
1
2
5
1
1
2
5
1
2
5
2
5