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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

This build uses nades for healing and damage, counter actives to hit the enemy carries, healing actives to enable your carries, and gives you and the team survivability to get to teamfights and win objectives. Consider where you should be in this match between making your best players better with heals, vs making their best players worse with counter items. Shoutout to the TF2 HL players

Item Build
Lane, in order-ish

Healing rite goes anywhere in here, unless...

item
High-Velocity Mag
500
item
Mystic Burst
500
item
Extra Charge
500
item
Monster Rounds
500
item
Sprint Boots
500
Healing

Skip Rite/Nova unless you're losing lane

item
Active
Rescue Beam
3000
item
Active
Divine Barrier
1250
item
Active
Healing Rite
500
item
Active
Healing Nova
1750
Core

Rapid Recharge is healing and damage, get early

item
Rapid Recharge
3500
item
Improved Cooldown
1250
item
Extra Spirit
500
item
Enduring Speed
1750
item
Healbane
1250
item
Healing Booster
1250
Grenade T3's

item
Improved Burst
3500
item
Superior Cooldown
4250
item
Improved Spirit
3500
Counters

Usually I skip knockdown and ice path beam at snipers

item
Active
Decay
1250
item
Active
Slowing Hex
1750
item
Active
Knockdown
3000
item
Debuff Reducer
1250
item
Active
Debuff Remover
4250
Alc for dome, rest are optional

item
Active
Alchemical Fire
3000
item
Boundless Spirit
9500
item
Improved Reach
3500
item
Mystic Reverb
6000
Survivability

Usually use Divine Barrier over Reactive

item
Bullet Armor
1250
item
Spirit Armor
1250
item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Soul Rebirth
item
Reactive Barrier
1250
Weapon

slowing used to be go-to but not rn

item
Rapid Rounds
500
item
Mystic Shot
1250
item
Pristine Emblem
3500
item
Slowing Bullets
1250
EXPERIMENTAL

We'll see if or where these fit in the 30k section

item
Diviner's Kevlar
6000
item
Active
Refresher
6000
Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

2

1

5

2

1

2

5

1

2

5

5