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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated for gun and grenade with a trickle of optional support.

Item Build
Cirno Stage 1

Generally left to right.

item
High-Velocity Mag
500
item
Headshot Booster
500
item
Active
Infuser
500

This boosts grenade on every aspects, sell when short on slots or actives

item
Enduring Spirit
500
item
Combat Barrier
1250
item
Mystic Burst
500
item
Extra Charge
500
item
Berserker
1250
Laning situationals

Need a heal?

item
Restorative Shot
500

Cheap bullet shield + a bit of heal

item
Active
Healing Rite
500

If you need heal super early

item
Extra Regen
500

Need more passive heal?

item
Active
Restorative Locket
1250

Buy this if you need heal on ability spam lanes

item
Active
Divine Barrier
1250

Buy this if enemy buy anti-heal items or has too much burst damage

item
Enchanter's Barrier
1250

Buy this instead of Combat Barrier if you have trouble with spirit lanes

Cirno's Stage 3

Become stronger!

item
Improved Cooldown
1250
item
Intensifying Magazine
3000

Where the gun horror begins

item
Pristine Emblem
3500

Great overall stats buff

item
Burst Fire
3000
item
Debuff Reducer
1250

Broken by current standards

item
Healbane
1250

If enemy has too much sustain, buy this.

item
Improved Burst
3500

Where the nade horror begins

item
Surge of Power
3000

Imbue on Grenade

Cirno's Stage 6

Become The Strongest!

item
Fortitude
3500
item
Frenzy
7250

Best as your first 6k item

item
Crippling Headshot
6000

The peak of gun horror is here.

item
Superior Cooldown
4250

Imbue on Grenade or Dome, all preferences

item
Rapid Recharge
3500
item
Mystic Reverb
6000

Imbue on Grenade, the spirit horror peaks here

Armors

item
Spirit Armor
1250
item
Bullet Armor
1250
item
Improved Spirit Armor
4250

Preferred since Frenzy already gave you a decent chunk of bullet armor

item
Improved Bullet Armor
4250

Buy this only if enemy team has too much gun damage

Situational

For dealing with specific situations or enemies

item
Healing Booster
1250

If you really need more heal, consider this

item
Active
Knockdown
3000

Buy this to keep Talon/Vindicta down as well as shutting down Seven, Lash, Abrams' ults.

item
Active
Curse
6000

For the most annoying enemy

item
Active
Ethereal Shift
6000

Great against burst fire or buying yourself more time

item
Active
Decay
1250

Heal-B-Gone

item
Active
Debuff Remover
4250

Buy earlier if there're a ton of debuffs

item
Active
Rescue Beam
3000

Gives your buddies a hand out of any muddy situations

Cirno's Stage 9

Pick your fits, become the god of all ice fairies!

item
Spiritual Overflow
6000

Replaces Burst Fire or add on top.

item
Active
Vampiric Burst
6000

Kicks your gun up a few notches

item
Active
Colossus
6000

Makes you taller and tougher for 7 seconds

item
Active
Unstoppable
6000

What's scarier than a gun/spirit Kelvin? One that can plough through any CCs

item
Active
Echo Shard
6000

2 nades, 2 ice path, 2 beams. Only one of which, but fairly short cooldown.

item
Active
Refresher
6000

2x everything, 2x the agony. Fairly long cooldown, buy this if you want 2 domes.

Ability Point Order

Frost Grenade

Ice Path

Arctic Beam

Frozen Shelter

1

1

2

5

1

1

2

5

2

5

2

5