Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Rush Frenzy to literally double your ammo (Frenzy ammo scales with +%ammo)
This build literally deals over 1000 damage per shot at point blank and you can reach 4 shots per second in late game (which is 4000+ dps lmao)
Use your 1 and 2 to zone the enemy
QSR on Silktrap
Rush this. Turn your base ammo from 8 to 20 and lets you get away with more when you dive in point blank
Always stay in point blank range of the enemy
Can be important
Bottled Phantasmicide
Silktrap
Pest Barrier
Crawling Plague
1
2
5
1
2
1
2
5
1
2
5
5