Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.
Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.
heavily based on CATGIRL's classic build, with some tweaks based on recent meta changes and experimentation i've been doing. i'm still high archon, trying to climb higher but this is the general order that i've found most consistent for helping my team win games, especially from behind. always looking for new things to tweak and try out, pretty active in the #ivy channel in the main deadlock server. feel free to mention me @kyleren there with questions about the build or whatever
mostly focus on pushing minion waves and keeping your partner alive
I
Active
Healing Rite
usually its my teammates who need this but it can be helpful to have ready for self cast as well
I
Extra Charge
kudzumaxxing!!!
I
Imbue
Mystic Expansion
beeg kudzu
these help with a miserable lane
I
Monster Rounds
with certain lane partners its your job to kill all the minions and just let them pvp
III
Active
Healing Nova
its been nerfed a lot but this is still a really cool rush item when they have a lot of burst damage
tesla is your first big powerspike, you actually do damage now
III
Tesla Bullets
procs debuffs (see counters section), builds into capacitor, and really helps your gun also do damage. great item to rush in lane if youre ahead
III
Active
Rescue Beam
definitely still core, another good rush if you need to save your teammates a lot
II
Imbue
Compress Cooldown
probably put this on kudzu first
III
Superior Cooldown
also helps your sustain
take even earlier if needed
III
Active
Knockdown
please fill your actives!! if you dont like this in your particular matchup theres more below this is just the most generally good catch/debuff item to rush
II
Healbane
this is pretty key, almost consider it non-optional. basically every tank hero buys heals or lifesteal of some form that this helps with so this will help your team spend less time chasing them
III
Counterspell
counters nasty spells like lash ult or dynamo slam
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Active
Capacitor
specifically counters viscous but good against lots of heroes (ones that stack a lot of buffs)
once you buy trans cd, make sure you're using your active slots
IV
Transcendent Cooldown
this is core to the whole build because it reduces all your item CDs as well
IV
Active
Curse
counters basically anything scary but unstoppable. almost always your endgame pick although if you really are stomping you can take vortex web instead
II
Imbue
Duration Extender
buy these if you dont want any of the rest
III
Superior Duration
see note on duration extender
II
Mystic Slow
slow is capped so its not as good as you'd think but it builds into lighting scroll which is kinda busted
II
Active
Slowing Hex
builds into vortex web which is kinda busted lategame on ivy, and is good for catching speedy heroes. take instead of knockdown if they dont have heroes that fly or channel
III
Active
Debuff Remover
stoneform makes this less essential versus a lot of heroes but its still good
III
Active
Alchemical Fire
good for pushing objectives with the team - take either this or aura, never both
III
Active
Heroic Aura
good for pushing by yourself - take this or alch fire, never both
you can ignore this section but these are some other items ive been messing around with
II
Suppressor
good if the enemy team is building a lot of gun
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