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Ivy
Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Ivy
Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Description

For the sophisticated gargoyle.
One who takes offense at the presence of enemy objectives.
For when a garogyle needs some REAL firepower....

All my builds are searchable by:
MTG GROUP

Item Build
Early Game

Left to Right | Check items for annotations | Extra Regen OR Healing Rite

item
Headshot Booster
500

Sell for Slots

item
Basic Magazine
500
item
Rapid Rounds
500
item
Extra Regen
500

Pick this (OR Healing Rite) up early if you are getting poked out

item
Active
Healing Rite
500

Pick this (OR Extra Regen) up early if you are getting chunked out

item
Mystic Reach
500
item
Extra Stamina
500
item
Extra Health
500

Last 500 item to sell for slots

Alternate Early Game

An alternative start, for a more supportive lane

item
Basic Magazine
500

Bullat

item
Rapid Rounds
500
item
Active
Healing Rite
500

If you need a lot of healing in lane. Sell later.

item
Active
Healing Nova
1750

You can skip this, but it does make harder lanes vastly more survivable.

item
Mystic Reach
500
item
Extra Stamina
500
item
Extra Health
500
Mid Game

Generally left to right | Withering Whip OR Decay THEN Slowing Hex

item
Active Reload
1250
item
Tesla Bullets
3000

Great for farming, but it also applies spirit items that we get later!

item
Bullet Lifesteal
1250

Feel free to sell this for slots any time after Leech

item
Intensifying Magazine
3000
item
Quicksilver Reload
1250

Imbue on Kudzu Bomb (1) | Empty the mag, throw some vines, and do it again!

item
Titanic Magazine
3500

For more shoots

item
Active
Withering Whip
1250

For dueling, particularly against hard gun carries (Haze/Vyper/Wraith/etc.)

item
Active
Decay
1250

To stop characters like Abrams/Calico/etc. from healing

item
Active
Slowing Hex
1750

To improve ability to chase down enemies/prevent them from running away

Late Game

If you are behind, get the armors before you get Crippling Headshot | Look to swap out an Armor with situational items as needed

item
Lucky Shot
6000

BIG BIG DAMAGE!

item
Spirit Armor
1250

If spirit damage is annoying

item
Bullet Armor
1250

If bullet damge is annoying

item
Healbane
1250

Basically everyone ends up with some amount of healing, some have TONS of healing. This item is rather important to tell them no.

item
Leech
7250

Ultra powerful sustain and anti-heal item.

item
Superior Stamina
3500

I believe I can fly - oh wait Ivy CAN fly? Well this is still good.

item
Inhibitor
6000

Turns out when your enemies do less damage its easier to win

item
Crippling Headshot
6000

The Damage, Lifesteal, (spirit lifesteal,) and Resist Reduction make this item a killer.

item
Siphon Bullets
6000
Situational

Get these as needed, you probably want Improved Spiritual Armor for big team fights | Non-Armors take the slot of Superior Stamina

item
Improved Spirit Armor
4250

If spirit damage is REALLY annoying.

item
Improved Bullet Armor
4250

If gun damage is REALLY annoying.

item
Debuff Reducer
1250

This item is generally a nice-to-have, reduces painful stuns from Abrams and etc. Also reduces damage over time effects.

item
Active
Debuff Remover
4250

This gets rid of lots of things, like: Bebop bombs, Seven stun, Infernus burn, Pocket Ult, etc.

item
Active
Unstoppable
6000

If crowd control is too overwhelming at key moments.

item
Active
Warp Stone
3000

This is kind of the best item in the game, with Superior Stamina you won't usually need it, take as you want to.

item
Active
Ethereal Shift
6000

Screw lash in particular. (Also Abrams, Wraith, Infernus, etc.)

item
Suppressor
1250

If enemy has 2 or more high shooting speed characters, grab this early

item
Mystic Slow
4250

Upgrade on Supressor, when you have extra cash

Final Weapon

item
Tesla Bullets
3000
item
Titanic Magazine
3500
item
Intensifying Magazine
3000
item
Crippling Headshot
6000
Final Vitality

item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Leech
7250
item
Inhibitor
6000
Final Spirit

item
Quicksilver Reload
1250
item
Mystic Slow
4250
item
Active
Knockdown
3000

Natural replacement for Slowing Hex, really good for stopping Seven Ult

item
Active
Curse
6000
Final Flex

item
Lucky Shot
6000
item
Superior Stamina
3500
item
Siphon Bullets
6000
item
Frenzy
7250

This may seem like a very strange final item. And it is, I'm testing things - games don't go this long often.

Ability Point Order

Kudzu Bomb

Watcher's Covenant

Stone Form

Air Drop

1

1

1

2

1

5

2

5

2

5

2

5