Deadlock CoachDeadlock Coach
Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Description

focus on raw dmg with duration, less drain tank.

an early urn turn in could really speed up your powerspike as t3 napalm is super strong

no points in dash means a weaker lane, play around it appropriately. you should hit a good midgame spike around QSR timing.

Item Build

#Citadel_HeroBuilds_EarlyGame

Deadlock Item

II

Healbane

super good for burning an enemy down in lane, works vs base regen and minion heals

Deadlock Item

I

Sprint Boots

u can skip this in favor of Warpstone if u want

Deadlock Item

II

Enduring Speed

u can skip this in favor of Warpstone if u want

midgame

sell hsb or mystic shot if u have to

Deadlock Item

II

Active

Spirit Sap

insanely good item with huge cast range, worse for pve tho

Deadlock Item

III

Tesla Bullets

we're only getting this for the active on capacitor later, really

Deadlock Item

IV

Active

Capacitor

insane active item

util

extra effective cuz we buy duration

Deadlock Item

III

Active

Alchemical Fire

this item is insane in midboss

Deadlock Item

II

Mystic Slow

u can skip this in favor of more dmg but this makes 1 into afterburn easier

chungus

Deadlock Item

III

Active

Debuff Remover

vs sparse lockdown, get eshift if u are getting hard focused

Deadlock Item

IV

Spellbreaker

i don't recommend spirit resil in current meta, just get spellbreaker

Deadlock Item

IV

Juggernaut

upgrading to this hits 9.6k vit bonus, don't skip if ur slotlocked

#Citadel_HeroBuilds_LateGame

leech if active capped // first 4 items are prio after is whatever

Deadlock Item

IV

Frenzy

safer option than crippling, has base movespeed too

Deadlock Item

IV

Active

Infuser

DO NOT BUY THIS VS CAPACITOR CARRIES

Deadlock Item

IV

Spirit Burn

u can greed this if enemy doesn't buy removers

Deadlock Item

IV

Siphon Bullets

insane dueling item for late

late alternative upgrades

Deadlock Item

III

Headhunter

if u wanna upgrade hsb and are doing well

Deadlock Item

IV

Active

Arctic Blast

really not that great of an upgrade over cf

Deadlock Item

IV

Imbue

Mercurial Magnum

actually better raw dmg than toxic, esp after boundless

experimental // wanted to fit but not enough slots

Deadlock Item

IV

Diviner's Kevlar

ability duration op, would recommend this more if we bought cdr

Deadlock Item

III

Imbue

Surge of Power

temporary fleetfoot, but we waste the raw spirit value

Deadlock Item

II

Mystic Vulnerability

good item dogshit upgrade pathing

Deadlock Item

IV

Escalating Exposure

this item only owns vs buildings rly, gets worse as players gain resist

Deadlock Item

II

Enchanter's Emblem

i wanna fit this in but the build is slot heavy, u could replace mystic slow with this if u really want

Deadlock Item

III

Toxic Bullets

its a good idea but the reality is ppl will be buying removers vs u eventually

Deadlock Item

II

Active

Cold Front

u think u want this but u dont want this

Ability Point Order

Napalm

Flame Dash

Afterburn

Concussive Combustion

1

2

5

1

2

5

1

1

2

2

5

5

1

2

1

2