Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
focus on raw dmg with duration, less drain tank.
an early urn turn in could really speed up your powerspike as t3 napalm is super strong
no points in dash means a weaker lane, play around it appropriately. you should hit a good midgame spike around QSR timing.
I
Headshot Booster
better scaling in HH
II
Mystic Shot
better for pve, less scaling.
II
Healbane
super good for burning an enemy down in lane, works vs base regen and minion heals
I
Sprint Boots
u can skip this in favor of Warpstone if u want
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Enduring Speed
u can skip this in favor of Warpstone if u want
sell hsb or mystic shot if u have to
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Active
Spirit Sap
insanely good item with huge cast range, worse for pve tho
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Tesla Bullets
we're only getting this for the active on capacitor later, really
IV
Active
Capacitor
insane active item
extra effective cuz we buy duration
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Active
Alchemical Fire
this item is insane in midboss
II
Mystic Slow
u can skip this in favor of more dmg but this makes 1 into afterburn easier
III
Active
Debuff Remover
vs sparse lockdown, get eshift if u are getting hard focused
IV
Spellbreaker
i don't recommend spirit resil in current meta, just get spellbreaker
IV
Juggernaut
upgrading to this hits 9.6k vit bonus, don't skip if ur slotlocked
leech if active capped // first 4 items are prio after is whatever
IV
Frenzy
safer option than crippling, has base movespeed too
IV
Crippling Headshot
need moar dmg
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Active
Infuser
DO NOT BUY THIS VS CAPACITOR CARRIES
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Spirit Burn
u can greed this if enemy doesn't buy removers
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Siphon Bullets
insane dueling item for late
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Headhunter
if u wanna upgrade hsb and are doing well
IV
Active
Arctic Blast
really not that great of an upgrade over cf
IV
Imbue
Mercurial Magnum
actually better raw dmg than toxic, esp after boundless
IV
Diviner's Kevlar
ability duration op, would recommend this more if we bought cdr
III
Imbue
Surge of Power
temporary fleetfoot, but we waste the raw spirit value
I
Spirit Strike
cheese
III
Spirit Snatch
cheese
II
Mystic Vulnerability
good item dogshit upgrade pathing
IV
Escalating Exposure
this item only owns vs buildings rly, gets worse as players gain resist
II
Enchanter's Emblem
i wanna fit this in but the build is slot heavy, u could replace mystic slow with this if u really want
III
Toxic Bullets
its a good idea but the reality is ppl will be buying removers vs u eventually
II
Active
Cold Front
u think u want this but u dont want this
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