Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in napalm.
Charges
Lifesteal
Napalm Effect: +20% Damage Taken and -33% Healing
Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}.
Hold{g:citadel_keybind:'MoveForward'}while active to dash farther.
On Hit: -30% Fire Rate for 6s
Damage Per Second
Enable Ability Charges and -15s Ability Cooldown
Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}.
Bullets and abilities refresh the burn duration.
Spirit Damage
Burn Duration
Damage Per Second
Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
Cooldown
+0.5s Stun Duration and +3mm Radius
+115 Damage.
On Hero Hit: Heal for 70% of damage
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.25
Base Bullet Damage
+2.67
Base Melee Damage
+62
Base Health
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in napalm.
Charges
Lifesteal
Napalm Effect: +20% Damage Taken and -33% Healing
Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}.
Hold{g:citadel_keybind:'MoveForward'}while active to dash farther.
On Hit: -30% Fire Rate for 6s
Damage Per Second
Enable Ability Charges and -15s Ability Cooldown
Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}.
Bullets and abilities refresh the burn duration.
Spirit Damage
Burn Duration
Damage Per Second
Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
Cooldown
+0.5s Stun Duration and +3mm Radius
+115 Damage.
On Hero Hit: Heal for 70% of damage
47K
46K
45K
44K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13K
11K
10K
9.2K
8.4K
7.6K
6.8K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.25
Base Bullet Damage
+2.67
Base Melee Damage
+62
Base Health