Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Spew an incendiary mixture, dealing spirit damage, applying
slow, and coating targets in napalm.
Damage
Slow Duration
Slow Duration
Debuff Duration
Damage Taken
Charges
Napalm Effect: +10% Lifesteal
Napalm Effect: +20% Damage Taken and -33% Healing
Dash forward, gaining slow resistance while leaving a flaming trail that deals
spirit damage over time.
Hold {g:citadel_binding:'MoveForward'} while active to dash farther.
Max Dash Speed
Damage Per Second
Trail Duration
Trail Width
Slow Resistance
On Hit: -30% Fire Rate for 6s
Damage Per Second
Enable Ability Charges and -15s Ability Cooldown
Weapon hits build up a burning effect, dealing spirit damage over time.
Bullets and abilities refresh the burn duration.
Damage Per Second
Burn Duration
Buildup Per Bullet
Buildup Per Headshot
Burn Effect: -25% Spirit Damage
Burn Duration
Damage Per Second
Become a living bomb, dealing spirit damage and applying
stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
Explosion Delay
Damage
Stun Duration
Radius
Cooldown
+0.5s Stun Duration and +3m Radius
+105 Damage.
On Hero Hit: Heal for 70% of damage
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.12
Base Bullet Damage
+1.58
Base Melee Damage
+39
Base Health
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Spew an incendiary mixture, dealing spirit damage, applying
slow, and coating targets in napalm.
Damage
Slow Duration
Slow Duration
Debuff Duration
Damage Taken
Charges
Napalm Effect: +10% Lifesteal
Napalm Effect: +20% Damage Taken and -33% Healing
Dash forward, gaining slow resistance while leaving a flaming trail that deals
spirit damage over time.
Hold {g:citadel_binding:'MoveForward'} while active to dash farther.
Max Dash Speed
Damage Per Second
Trail Duration
Trail Width
Slow Resistance
On Hit: -30% Fire Rate for 6s
Damage Per Second
Enable Ability Charges and -15s Ability Cooldown
Weapon hits build up a burning effect, dealing spirit damage over time.
Bullets and abilities refresh the burn duration.
Damage Per Second
Burn Duration
Buildup Per Bullet
Buildup Per Headshot
Burn Effect: -25% Spirit Damage
Burn Duration
Damage Per Second
Become a living bomb, dealing spirit damage and applying
stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
Explosion Delay
Damage
Stun Duration
Radius
Cooldown
+0.5s Stun Duration and +3m Radius
+105 Damage.
On Hero Hit: Heal for 70% of damage
45K
43K
41K
39K
37K
35K
33K
31K
29K
27K
25K
23K
21K
19K
17K
15K
13.2K
11.6K
10.2K
9K
8K
7.1K
6.2K
5.4K
4.6K
3.8K
3K
2.2K
1.5K
900
600
300
0
AP
Ability Unlock
Boon
Each Boon Grants:
+0.12
Base Bullet Damage
+1.58
Base Melee Damage
+39
Base Health