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Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Easy

Roles
Weapon
icon
59.40

DPS

icon
5.94

Bullet Damage

icon
27

Ammo

icon
10

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
750

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

4

Napalm

icon1
icon6
icon20m
icon25s

Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in napalm.

blot
icon
50
Damage
blot
1
1

Charges

blot
2
10%

Lifesteal

blot
5

Napalm Effect: +20% Damage Taken and -33% Healing

Flame Dash

icon38s

Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}.

Hold{g:citadel_keybind:'MoveForward'}while active to dash farther.

icon
20mm/s
Max Dash Speed
icon
40
Damage Per Second
icon
4s
Trail Duration
icon
4.5mm
Trail Width
icon
50%
Slow Resistance
blot
1

On Hit: -30% Fire Rate for 6s

blot
2
40

Damage Per Second

blot
5

Enable Ability Charges and -15s Ability Cooldown

Afterburn

Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}.

Bullets and abilities refresh the burn duration.

icon
15
Damage Per Second
icon
3s
Burn Duration
icon
9%
Buildup Per Bullet
icon
14%
Buildup Per Headshot
blot
1
-25%

Spirit Damage

blot
2
1s

Burn Duration

blot
5
30

Damage Per Second

Concussive Combustion

icon127s

Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.

icon
3s
Explosion Delay
icon
160
Damage
icon
13mm
Radius
blot
1
-38s

Cooldown

blot
2

+0.5s Stun Duration and +3mm Radius

blot
5

+115 Damage.
On Hero Hit: Heal for 70% of damage

A FATE'S TALE:

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

  • 47K

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  • 10K

  • 9.2K

  • 8.4K

  • 7.6K

  • 6.8K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Infernus

Each Power Increase grants:

+0.25

Base Bullet Damage

+2.67

Base Melee Damage

+62

Base Health

A FATE'S TALE:

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Easy

Roles
Weapon
icon
59.40

DPS

icon
5.94

Bullet Damage

icon
27

Ammo

icon
10

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
750

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.80

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

4

Napalm

icon1
icon6
icon20m
icon25s

Spew an incendiary mixture, dealing {g:citadel_inline_attribute:'SpiritDamage'}, applying {g:citadel_inline_attribute:'Slow'}, and coating targets in napalm.

blot
icon
50
Damage
blot
1
1

Charges

blot
2
10%

Lifesteal

blot
5

Napalm Effect: +20% Damage Taken and -33% Healing

Flame Dash

icon38s

Dash forward, gaining {g:citadel_inline_attribute:'SlowResistance'} while leaving a flaming trail that deals {g:citadel_inline_attribute:'SpiritDPS'}.

Hold{g:citadel_keybind:'MoveForward'}while active to dash farther.

icon
20mm/s
Max Dash Speed
icon
40
Damage Per Second
icon
4s
Trail Duration
icon
4.5mm
Trail Width
icon
50%
Slow Resistance
blot
1

On Hit: -30% Fire Rate for 6s

blot
2
40

Damage Per Second

blot
5

Enable Ability Charges and -15s Ability Cooldown

Afterburn

Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}.

Bullets and abilities refresh the burn duration.

icon
15
Damage Per Second
icon
3s
Burn Duration
icon
9%
Buildup Per Bullet
icon
14%
Buildup Per Headshot
blot
1
-25%

Spirit Damage

blot
2
1s

Burn Duration

blot
5
30

Damage Per Second

Concussive Combustion

icon127s

Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.

icon
3s
Explosion Delay
icon
160
Damage
icon
13mm
Radius
blot
1
-38s

Cooldown

blot
2

+0.5s Stun Duration and +3mm Radius

blot
5

+115 Damage.
On Hero Hit: Heal for 70% of damage

  • 47K

  • 46K

  • 45K

  • 44K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13K

  • 11K

  • 10K

  • 9.2K

  • 8.4K

  • 7.6K

  • 6.8K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Infernus

Each Power Increase grants:

+0.25

Base Bullet Damage

+2.67

Base Melee Damage

+62

Base Health