
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
1Spew an incendiary mixture, dealing spirit damage, applying
slow, and coating targets in napalm.

Damage
Slow Duration
Slow Duration
Debuff Duration
Damage Taken

Charges

Napalm Effect: +10% Lifesteal

Napalm Effect: +20% Damage Taken and -33% Healing
Dash forward, gaining
slow resistance while leaving a flaming trail that deals spirit damage over time.
Hold {g:citadel_binding:'MoveForward'} while active to dash farther.
Max Dash Speed
Damage Per Second
Trail Duration
Trail Width
Slow Resistance

On Hit: -30% Fire Rate for 6s

Damage Per Second

Enable Ability Charges and -15s Ability Cooldown
Weapon hits build up a burning effect, dealing spirit damage over time.
Bullets and abilities refresh the burn duration.
Damage Per Second
Burn Duration

Buildup Per Bullet

Buildup Per Headshot

Burn Effect: -20% Spirit Damage

Burn Duration

Damage Per Second
Become a living bomb, dealing spirit damage and applying
stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
Explosion Delay
Damage
Stun Duration
Radius

Cooldown

+0.5s Stun Duration and +3m Radius

+105 Damage.
On Hero Hit: Heal for 70% of damage
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.08
Base Bullet Damage
+1.58
Base Melee Damage
+39
Base Health
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
1Spew an incendiary mixture, dealing spirit damage, applying
slow, and coating targets in napalm.

Damage
Slow Duration
Slow Duration
Debuff Duration
Damage Taken

Charges

Napalm Effect: +10% Lifesteal

Napalm Effect: +20% Damage Taken and -33% Healing
Dash forward, gaining
slow resistance while leaving a flaming trail that deals spirit damage over time.
Hold {g:citadel_binding:'MoveForward'} while active to dash farther.
Max Dash Speed
Damage Per Second
Trail Duration
Trail Width
Slow Resistance

On Hit: -30% Fire Rate for 6s

Damage Per Second

Enable Ability Charges and -15s Ability Cooldown
Weapon hits build up a burning effect, dealing spirit damage over time.
Bullets and abilities refresh the burn duration.
Damage Per Second
Burn Duration

Buildup Per Bullet

Buildup Per Headshot

Burn Effect: -20% Spirit Damage

Burn Duration

Damage Per Second
Become a living bomb, dealing spirit damage and applying
stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.
Explosion Delay
Damage
Stun Duration
Radius

Cooldown

+0.5s Stun Duration and +3m Radius

+105 Damage.
On Hero Hit: Heal for 70% of damage
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.08
Base Bullet Damage
+1.58
Base Melee Damage
+39
Base Health