Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus build I've been cooking, lots of annotations
Put two points into Flame Dash first if it's an easy lane for hitting opponents with it
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Spirit Shielding
Really good early and mid game until we need to transition to the 3k Resilience items
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Kinetic Dash
Mobility, ammo and fire rate to help proc burns
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Titanic Magazine
More bullets
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Toxic Bullets
Big powerspike
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Spirit Lifesteal
Need the sustain since we're not running Fortitude
Generally buy every time but not always in order, get some green items as needed
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Improved Spirit
Help scale our Afterburn and Flame Dash
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Active
Fleetfoot
This plus Burst Fire help solve our mobility issues and lets you slide like crazy for more ammo
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Burst Fire
Fire rate and slide distance are great
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Ricochet
Spread the burn and debuffs, also lets you turbofarm and clear waves
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Boundless Spirit
Get earlier if choked on slots
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Leech
Can get earlier if you need the survivability
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Escalating Exposure
Good for the spirit resist and to start amping up your afterburn damage in the late game
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Crippling Headshot
Great item for team play and lets you melt people since you're doing both kinds of damage
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Inhibitor
More debuffs to spread, classic Infernus combo with Ricochet
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Spiritual Overflow
All the stats are great on Infernus
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Silencer
Can be good against spirit heavy teams in the super late game, combined with Inhibitor you cripple the enemies spirit damage
Pick what you need
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Active
Debuff Remover
Get if needed
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Spirit Resilience
Almost always good
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Bullet Resilience
Pick up if they have a lot of gun damage
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Counterspell
Buy if they have a lot of easily blocked abilities that will screw you over like Wraith/Lash/Pocket ult, Seven stun, melee builds etc.
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Plated Armor
If you want to tank up against m1s
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Active
Unstoppable
Anti hate crime
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Active
Infuser
Insane burst survivability and damage, needed since we aren't running Fortitude
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Juggernaut
Can replace Fleetfoot in the late game if they have a lot of m1s
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Spellbreaker
Good against high burst spirit damage characters, particulary if they have two or more of GT, Sinclair, Lash, Yamato, Pocket, Calico etc.
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Active
Return Fire
If they have Haze/Wraith/Vyper/Gun Ivy/Gun Bebop
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Suppressor
Really good against m1s in the early game
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Rapid Recharge
Good once your Dash is maxed
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Spirit Rend
Good for even more shred in the late game
IV
Armor Piercing Rounds
Can be good if they have a lot of Plated Armors
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