Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Giga Gun / Sustain
II
Active
Slowing Hex
Great addition to gank or counter people after lane phase (Great into abrams, lash, shiv, calico, etc)
III
Active
Silence Wave
Mid-game counter to ability based heroes
IV
Active
Curse
To counter a single person hard carrying
II
Suppressor
When they got lots of M1s
IV
Inhibitor
Anti-heal + good versus a heavy damage comp
IV
Ricochet
Best Teamfight item + can apply more debuffs
IV
Spiritual Overflow
Highest single target damage
IV
Active
Unstoppable
Anti-CC
IV
Crippling Headshot
Anti-heal + anti-tank
II
Reactive Barrier
Great versus CC based lane opponents
II
Enchanter's Emblem
Great anti-spirit item in the early game w/ good late game stats. You can sell this later
III
Spirit Resilience
Big and cheap anti-spirit
III
Counterspell
Counters ultimates that are predictable (wraith, lash, paradox, holliday, etc)
IV
Silencer
Anti-spirit + combos with ricochet
IV
Spellbreaker
Good against heroes with one high burst ability (lash, yamato, etc)
III
Bullet Resilience
Raw bullet armor that works well with sustain
III
Active
Metal Skin
Trying to survive an m1 carry
IV
Plated Armor
Great versus a heavy m1 team w/ on-hit effects
IV
Juggernaut
Great upgrade from Enduring Speed that is great into M1
II
Battle Vest
Early game bullet resist option, great into
II
Healbane
Cheapest and nice anti-heal when youre broke
IV
Spirit Burn
Highest anti-heal item
1
2
1
1
5
1
2
5
2
2
5
5