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Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Description

Shooting them instead of giving them 3rd degree burns is likely more legal

Special thanks to Additional Girth for helping me with the build and annotations
Also special thanks to Chrome (Haze Main) for the stolen extra charge category

Item Build
Lane

Left to Right

item
Rapid Rounds
500

try to hold on for a while but sell when the time is needed

item
Active
Infuser
500

nerfed but still great, enduring spirit brings it back to old strength

item
Extended Magazine
500

sell for toxic

item
Enduring Spirit
500

if you didnt get slowing hex sell this for debuff instead of barrier

item
Extra Spirit
500

sell for extra charge

item
Extra Stamina
500

Buy first against telegraphed damage (Warden, Lash, Geist, Bebop, Abrams)

item
Bullet Lifesteal
1250

Main source of healing.

Uh Oh!

item
Active
Healing Rite
500

Burst dmg, less than 50% health at all times

item
Active
Healing Nova
1750

if youre getting chunked, this is great for healing teammates aswell. REMEMBER TO ACTIVATE NEAR YOUR LANE PARTNER FOR EXTRA HEAL! Healing booster makes this EXTREMELY great mid-late game.

Choose

item
Active
Slowing Hex
1750

Common pick, for runners and movement heroes Good for ganks & picks

item
Active
Decay
1250

Healers/Tanks (mo, abrams) Also has nice duration for 2/3 if you need it

Early Game

Buy all eventually

item
Healing Booster
1250

Counters healbane/gives more sustain. turns healing nova into a serious support option.

item
Tesla Bullets
3000

farmmmmmmmmm...... and fire rate. kind of acts as a replacement for your afterburn dmg

item
Active
Fleetfoot
1250

Slept on item for Infernus, lets you run and gun for eons

item
Quicksilver Reload
1250

(1) FUCK titanic mag. QSR fo LIFE

item
Healbane
1250

Necessary eventually, get early if against tanky teams or if CARRYING!

item
Toxic Bullets
3000

if they have a lot of CHUNKIES with healing and are a problem (abrams, shiv) skip if unneeded

item
Active
Warp Stone
3000

teleporting bomb. also a teleporting escapee buy when NEEDED

Read Annotations

item
Intensifying Magazine
3000

choose this FIRST if you need ammo/damage, THEN pristine

item
Opening Rounds
3500

choose this FIRST if you need spirit resist/power (tanks), THEN IM

Late

choose lucky or crippling

item
Lucky Shot
6000

Best against teams with low bullet res, high damage/slowing

item
Crippling Headshot
6000

Buy against high resistance. Mandatory pick if no teammate has it yet

item
Stamina Mastery
3500

Getting tf outta there and chasing tf outta them Get early if you need movement

item
Spiritual Overflow
6000

Fire rate AND spirit power? in THIS economy??

item
Burst Fire
3000

if you cant pump them full of lead under a minute

Dash T3

item
Extra Charge
500

get immediately when t3 dash is active sell extra spirit

item
Rapid Recharge
3500

best to get late down the road when you need em more NYRROOOOOOOOMMMMM

Situational

item
Leech
7250

if the game gets really late

item
Bullet Armor
1250

Gun heavy team. if dmg gets worse then consider metal skin

item
Spirit Armor
1250

required eventually, get early (10-15 min) if needed

item
Spirit Resilience
4250

BIG spirit dmg, usually needed late

item
Active
Unstoppable
6000

THEY JUMPIN ME! HELP! THEY JUMPIN ME!

item
Active
Debuff Remover
4250

Pocket. Mo. Abrams. All their dreams CRUSHED. with just ONE ("1") item.

item
Active
Metal Skin
3000

"They have Metal Skin!"

item
Active
1250

good for laning but healing nova is a better option

item
Active
Restorative Locket
1250

If they spam in lane

Ability Point Order

Napalm

Flame Dash

Afterburn

Concussive Combustion

1

1

2

1

2

5

1

2

5

5

2

5