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Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Infernus
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Description

Built around fairly early power spikes of wall swaps into alch fire and bombs. great for jungle farming and grabbing picks and anti deathball.

Item Build
early game core

3k prio orange>green>purp

item
High-Velocity Mag
500

yo bullets slow, helps with denies and securing soul orbs.

item
Extra Health
500

if you are getting poked harder, prio green items for survivability

item
Mystic Burst
500

burst for karbine

item
Hollow Point Ward
500

more damage for your carbine

item
Extra Stamina
500

more dashes to get into position and get out more easily

item
Mystic Reach
500

increase bomb and swap range

Lane sustain

item
Extra Regen
500

vs infernus,mirage, dots/poke ect been using this more because of the extra ammo

item
Active
Healing Rite
500

buy in a pinch, more downtime. helps with gank. sell later for needed slot

9k power spike(top row). upper row L>R

Decay> CB as needed

item
Mystic Shot
1250

more damage

item
Combat Barrier
1250

gives your karbine more damage

item
Active
Decay
1250

more duration and decay is just good right now

item
Active
Alchemical Fire
3000

first big power spike of the game. do your combo of karbine>wall/swap>bomb/alch. and fight around your kill zone

item
Fortitude
3500

gives you everything you want. more speed. more damage. health regen. become hide and seek champion!

item
Improved Cooldown
1250

Can purchase before fortitude to fill the slot and get more abilities back faster

item
Improved Burst
3500

gives karbine a bigger kick, and when your bombs do enough damage, that too

item
Healbane
1250

provides anti heal for a teamfight. on top of decay

Buy echo first, then duration

item
Active
Echo Shard
6000

should be around the same time you get max bomb

item
Duration Extender
1250

gives bombs more pulses, alch fire and decay last longer. silence lasts longer, freeze lasts longer

item
Spirit Armor
1250

usually will only need to sell your lane sustain item to get this. most damage is spirit so this goes against that.

item
Superior Duration
4250

upgrade this before you go for late game luxeries or other survival options... unless you need eshift faster

survival options

item
Active
Ethereal Shift
6000

Still a good late game luxury buy. if you have the funds why not

item
Bullet Armor
1250

go with one or the other, only go with both if its super late game bullets are a problem, sell CB for the slot

item
Leech
7250

consider this a late game luxery! gives you sustain for your bomb all in, and more importantly provides more anti heal

item
Debuff Reducer
1250

only buying this if you are going debuff remover

item
Active
Divine Barrier
1250

OPTIONAL!!! only buy if this is a better value than decay. as it would take that slot.

item
Improved Spirit Armor
4250

more anti spirit

item
Improved Bullet Armor
4250

more bullet res

item
Superior Stamina
3500

nice to have to be more slippery. consider this a late game luxery

item
Active
Debuff Remover
4250

build this over eshift if its better to just straight remove debuffs or have them be less. or sell decay for the slot

late game luxeries

late game luxeries

item
Superior Cooldown
4250

not a piority but if a fight goes on gives your more abilities to use

item
Improved Reach
3500

want meme bombs? here you go. if you want to go EE id suggest selling this for that slot

item
Crippling Headshot
6000

sell hallow point ward for this slot if it really goes that late. great for heavy front lines.

item
Pristine Emblem
3500

HVM upgrade - gives karbine an extra kick and more spirit armor

item
Mystic Vulnerability
1250

if you want to go EE, can take this over burst if you want

item
Escalating Exposure
7250

Eat through spirit armor. more useful if you know people will be deathballing

item
Active
Curse
6000

if the game really calls for it.... you would sadly sell decay for this

item
Active
Magic Carpet
6000

would take the decay spot. ZOOM around

item
Mystic Reverb
6000

thought bomb may effect this? but probably not. if you want to still stick to kabine maxing.

Build description

primarily this is a wall build early/mid and then spikes to a bomb build with echo shard around 23k. you will get a surge in power once you obtain alch fire/echo/ late game luxeries. for any bomb build i highly recommend using quick cast for your bombs and putting your echo shard hotkey binding on something that can allow you to use double bomb alch fire.

Ability Point Order

Pulse Grenade

Time Wall

Kinetic Carbine

Paradoxical Swap

1

2

1

2

1

2

5

1

2

5

5

5