Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
("deadlock - the ratting robber")
https://youtu.be/rWwpbGufXUM
--
You were born. Perhaps the most destructive thing you
have done to this world. You are vermin. You are the rat's
corpse gumming up the machine. You are Yoshi's reviled.
You don't care about climbing rank, meta builds, or winrate.
You want to be a nuisance, your grubby little mitts on
every camp, teamfight, and unattended Vindicta.
tons n tons of poke. your gun is VERY strong, and the sound / constant chip damage is very demoralizing!
II
Mystic Shot
excellent for poking but also really annoying between this and crackshot
I
Restorative Shot
should be all you need. plus it's a fun minigame
I
Extra Charge
more holliday
I
Extra Stamina
cant scurry with 2 stam
I
Sprint Boots
just to build into trophy plus a lil regen, im too dumb to roam early
try not to waste the money
I
Active
Healing Rite
haha everyone can hear you had to buy healing rite haha
I
Extra Regen
znz
hit and run burst. make things as unfair for the enemy as possible before you commit. way more reliable than gun
I
Extra Spirit
a squeeb of damage
II
Active
Cold Front
dont forget to use it
II
Enchanter's Emblem
it's good? i think? it delays other purchases, but i think it's ok if theyre spirit heavy
your first two purchases post lane. this build's playstyle is focused on mobility, macro, and tilting the enemies by doing stuff in their face and getting away with it
III
Trophy Collector
stack cash, stack speed, and stack people complaining about your extendo arm
III
Veil Walker
you can get really creative with this thing. it's no fortitude for sustain, but it'll top you up, let you roam quick, sneak up on people, mask presence for macro, and escape. the stealth is unreliable
scout tf2. pick fights with advantage thanks to your mobility. max crackshot instead of lasso first
I
Close Quarters
component
I
High-Velocity Rounds
component but not prio
big items
III
Torment Pulse
decent damage, but better mental pressure. people feel more pressured to run instead of fight or parry earlier. if they have huge spirit damage i hold off for scourge
III
Imbue
Surge of Power
put it on barrel. you're huckin' kegs constantly
IV
Active
Arctic Blast
24s cd CC and yuge burst / amp is crazy. idk how frozen works, like if it's hard or soft or if the damage amp is applied to the initial cast but it's fine lol
IV
Transcendent Cooldown
you're so item reliant you probably should
IV
Spirit Burn
the effective damage of this thing is huge, i take it even if they dont have a lotta healing
IV
Active
Refresher
5 more barrels, 3 more bounce pads, and another lasso. this item has to go lol
you'll get these every time
II
Active
Fleetfoot
i have conditioned myself to always take fleetfoot. it feels too nice not to have, so be wary if it's your first time
III
Stamina Mastery
she got hops
III
Rapid Recharge
most holliday. not necessary on gun
III
Superior Cooldown
you're so ability reliant you probably should
big items but you should worry about survivability earlier
II
Kinetic Dash
you have to reload a lot with holliday, this and stamina mastery should ease ur pitiful mag
III
Point Blank
feels like dookie to get hit by early + gooood damage
III
Express Shot
if you can manage the recoil i think this can shine
III
Weighted Shots
i'm a believer
IV
Spellslinger
just good to have
get these when you people start looking up
III
Counterspell
if you think you're good enough, it seems like it'd be a good take
III
Active
Debuff Remover
much safer than counterspell
IV
Witchmail
idk its not much resistance but you do get a LOT more spam out of it
IV
Plated Armor
idk why you would waste a slot on bullet res when armor piercing rounds exists, so just use this
IV
Juggernaut
kelvins and hazes abound
IV
Spellbreaker
too much spirit owwwch
get these when applicable
II
Healbane
i dont think you do enough consistent spirit damage for this to be worth it, they'll usually die in one rotation
III
Active
Knockdown
i like the sound it makes :-) also screws sevens and ivys especially hard
IV
Active
Curse
try and deal with a specific problem, but it's a good and tilting take anyways
III
Active
Silence Wave
that's a lot of spirit
IV
Active
Scourge
insanely huge spirit res is why i buy this, but the damage is good too. try to use before lasso
IV
Active
Unstoppable
holliday usually isn't focused unless you're in their backline, so you have some control over when CC comes.
replace some damage if you wanna lassomaxx
II
Arcane Surge
gives you more of what holliday wants for cheap, sellable for slots later
III
Active
Warp Stone
you can buy this at any time, good for mindgames, movement, and kidnapping
III
Active
Alchemical Fire
good all arounder for waveclear, damage, and support. i like to take this and some debuffs to feel better about myself if sucking
IV
Active
Focus Lens
the pants pooper button, i think you can cast during lasso but i havent tried
IV
Active
Shadow Weave
you shouldnt need this if you have veilwalker, but i've had fun selling it for this.
III
Active
Majestic Leap
crutch for bad mobility. you're holliday, you have enough tools to not waste the money/slot. but if you can lasso someone before they shoot you, hooooooooooooooooly
misc items i like to whip out sometimes
II
Active
Split Shot
dont think about it as an aiming crutch, uhh... just making the most out of your 10 bullets.
III
Headhunter
this + mystic shot + crackshot after a barrel makes anyone's blood pressure spike
IV
Crippling Headshot
i dont usually get this but if youre really good
III
Active
Rescue Beam
they dont expect the holliday savior, but you can be anywhere in seconds or rocket to safety in a moment's notice
III
Fortitude
idk you're just fast and tanky. i still like the healing / speed, but come on valve keeps stripping EVERYTHING away. idk if it's worth it
IV
Active
Phantom Strike
you shouldnt have a problem getting in on people but it also makes people freak. i like to phantom strike sevens to pop their ult and run
more spirit
II
Improved Spirit
more spirit
IV
Boundless Spirit
more spirit
III
Tankbuster
more spirit..? idk if this item is still worth
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