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Holliday
Bounces about dispensing trick shots

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

Holliday
Bounces about dispensing trick shots

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

Description

Super mobile, tons of dps, a well timed lasso on the right target will win a teamfight. Use your barrels as a tool to manage your space as they interrupt momentum, they also cause people to move in a predictable pattern so barrel+crackshot can become reliable if your a good shot.

Item Build

Lane + Early

Tons of unconditional weapon damage. You can deal upwards of 100 dmg per bullet from 70 meters away, your damage is most optimal between 15-20 meters, you only lose 20% bullet damage below 15 meters and your bullets slow.

Why not headhunter?

Deadlock Item

III

Headhunter

Does not provide nearly as much consitent value as PB and Sharpsht. Often procs out of sync with crackshot and places too much weight on headshots for good dps.

Core Slots

Ricochet 1st if you need the clear. Glass cannon is an absurd amount of gun damage. VB for DPS mag dump, 2nd point in 2 with RR (and StaminaM) you are having trouble staying alive.

Deadlock Item

IV

Active

Vampiric Burst

Dash jump + VB is massive your main "combo". Use it when you need dps or when you need healing to stay in a fight.

Deadlock Item

III

Rapid Recharge

More bounce pads, more damage on barrels

S+ Tier Slots

I get StaminaM most games. Crpplng Hdsht for healers and bullet resist. Silencer (and SpellBrk) for casters. Frnzy is a defensive DPS option. WrpSt if you cant survive, AP rounds for tanky targets and Luckyshot for that extra punch

Deadlock Item

IV

Crippling Headshot

Sometimes before ricochet vs lifesteal/healing abusers , Also useful once they buy resists. Consider toxic vs really high hp targets and get this after Rico to stack with it.

Deadlock Item

IV

Silencer

Sometimes people cast too much.

Deadlock Item

IV

Frenzy

Movespeed, Fire Rate and Spirit Resist all in one. The move speed boost will get you out of many sitations on top of the resists allowing you to win more fights.

Deadlock Item

III

Active

Warp Stone

Bullet Resist and Extra mobility! Win win

Deadlock Item

IV

Lucky Shot

Extra ammo BUT only 25% proc chance. 1/4 bullets isnt very high for your fire rate IMO.

Deadlock Item

IV

Armor Piercing Rounds

Can be good in the very late game vs high resist but it only procs slightly more often than every other bullet. While your fire rate isnt low it wont be really showing until you VB.

Offensive Alt.

Alternative options for slots. Cooldown helps the most when you have items like ChtDth or SpllBrkr. Boundless gets better the longer the game goes.

Deadlock Item

III

Hunter's Aura

You become a menance to 1v1. Lots of potential value here but I dont buy it often.

Deadlock Item

III

Toxic Bullets

I dont find myself needing this too often as crippling headshot is normally enough to get people squirming but sometimes its needed.

Deadlock Item

IV

Active

Focus Lens

Lens + VB is a death sentence. High value, can secure kills on spirit threats.

Deadlock Item

IV

Inhibitor

Sometimes that extra dps and healing reduction is just what you need to put someone down.

Deadlock Item

II

Imbue [E]

Compress Cooldown

Cheap, decent value if you chain headhshots well.

Deadlock Item

III

Superior Cooldown

More lasso's, more barrel's good value vs Seven & Haze. At least before you force them to buy unstoppable.

Deadlock Item

IV

Transcendent Cooldown

Not much value in your core, takes VB from 30 to 21. Could help if you have Cheat Death, Spellbreaker or a shielding/barrier item.

Deadlock Item

IV

Boundless Spirit

Extra damage across the board. Maybe find a way to slot this in if the game goes really late but dont give up defensive options for it.

Optionals

Hang on to some of these as your core build will leave 2 slots for flex

Deadlock Item

II

Battle Vest

My preference. its cheaper more reliable and I usually sell it for bullet resistance later in the game.

Deadlock Item

II

Weapon Shielding

This + battle vest will win you 1v1's against haze. Save lasso for their ulti and hit the shots. As the game goes on youll sell battle best for BR and this should be sold as well.

Deadlock Item

II

Spirit Shielding

I find I get low value from this item unless vs seven, it only activates AFTER the damage hits so it will not block bebop bombs, yamato 1, etc. Better to save for spellbreaker for debuff remover.

Deadlock Item

II

Enchanter's Emblem

Swap it out for frenzy

Deadlock Item

III

Active

Debuff Remover

Will keep you from getting debuffed out of a fight or from burning to death. Youll find yourself able to retreat with a pad and some and air dashes 99% of the time.

Deadlock Item

III

Bullet Resilience

Like with Spellbreaker. If your starved for slots and getting mowed down by bullets. Sometimes sooner rather than later.

Deadlock Item

III

Trophy Collector

If your team gets an early slot and your picking up assists. Dont let people tell you this is a bad item passive soul generation persists through death and you can just sell it when your full build.

Deadlock Item

IV

Cheat Death

Can help in some situations where you are getting focused in teamfights, but honestly if you they caught you with stamina mastery they were gonna kill you anyway.

Deadlock Item

IV

Plated Armor

Low value IMO, this item performs best with bullet resists and it provides non. Most games consist of 1 or 2 gun carries and the rest are hybrid or spirit. Maybe vs guns w/ ER or BR.

Deadlock Item

IV

Spellbreaker

There are some games where you HAVE to have this item. Delay Frenzy for this your getting 1 shot by spirit.

Ability Point Order

Powder Keg

Bounce Pad

Crackshot

Spirit Lasso

1

1

2

1

2

5

2

5

1

2

5

5

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