Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.
HessDL on YT
Testing some stuff here and there, but this is roughly what I'm going for right now.
Pad max isn't bait. If you build rapid recharge early you don't need 5 points in Barrel. Crackshot 5 points is doggy and Lasso players are cucks.
I
Extra Charge
Build first every game basically. OP item. Barrel is insane.
I
Mystic Burst
Item does a lot of damage with barrel. Boom boom boom
I
Extra Stamina
Build earlier if needed. IE. Warden, Infernus
II
Enchanter's Emblem
Build earlier if you want more protection in lane.
III
Rapid Recharge
Core. Rush this as your first T3 most games.
I
Extra Regen
Build most.
I
Active
Healing Rite
Build if chunked low.
III
Veil Walker
Better than fortitude and invis
III
Imbue [E]
Surge of Power
Barrel Spirit Ratio very strong.
III
Counterspell
Overtuned now
III
Tankbuster
Good into tanks, build earlier into tankier teams.
II
Imbue [E]
Compress Cooldown
Build if you need to kill a bag.
III
Superior Cooldown
OP item.
IV
Spirit Burn
Buy most games. Can skip though.
IV
Active
Arctic Blast
OP item. Pad -> Dash Skip -> Artic Blast -> Barrel -> Melee = BOOM BOOM BOOM BOOM BOOM
III
Active
Warp Stone
Build earlier if needed. Insane item for Holliday. Escape Artist.
IV
Transcendent Cooldown
Build earlier if you're more support focused that game,
III
Stamina Mastery
Not what it used to be, but still very good on her. Lets her get away with anything. Build earlier if needed.
Build some of these when you want. Build is mostly left to right though.
I
Monster Rounds
Good in Lane
II
Mystic Shot
Buy if you want to poke in lane
III
Active
Cultist Sacrifice
Can be bought if in the lead. I don't prefer, but some people like this item.
II
Opening Rounds
I build this early some games. OP on her gun and gives spirit.
III
Active
Alchemical Fire
Very good active to buy if your team doesn't have one. Gives spirit, damage, shred. OP item.
IV
Spellslinger
Pretty sure this item is just OP. You can build this if you like to shoot a lot.
I
Sprint Boots
Run Fast.
II
Debuff Reducer
Pretty OP still.
III
Active
Debuff Remover
Pretty OP still.
II
Active
Guardian Ward
Get if your team is full of INTers
IV
Active
Divine Barrier
Get if your team is full of INTers
II
Healbane
Get if you need Anti heal bad.
III
Bullet Resilience
Bullet Armor
IV
Plated Armor
OP vs lots of gun
III
Spirit Resilience
Spirit Armor.
IV
Spellbreaker
OP into certain characters. LASH LOL
IV
Active
Unstoppable
If you need to secure Lasso's
III
Fortitude
This is built first second most. OP item for staying on the map.
II
Improved Spirit
More Damage.
IV
Boundless Spirit
More Damage.
IV
Escalating Exposure
Shred and more damage.
II
Active
Slowing Hex
Utility. Use against mobile heroes
IV
Active
Vortex Web
Utility. Use against mobile heroes
II
Active
Spirit Sap
Geist/ Yama Counter
III
Active
Silence Wave
Geist/ Yama Counter
II
Imbue [E]
Quicksilver Reload
Good to buy if you want to lean more gun. Combine with Spellslinger for big gun damage.
IV
Imbue [E]
Mercurial Magnum
Good to buy if you want to lean more gun. Combine with Spellslinger for big gun damage.
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