When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
PewPewPew
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Mystic Regeneration
Get this later if you're not taking a lot of early damage, basically makes you immortal in lane
II
Opening Rounds
Can go Long Range or Intensfying Mag instead, I find this to be a bit more consistent though
II
Kinetic Dash
Extra mobility, ammo and 30% fire rate is insane
II
Battle Vest
If opponents have a lot of gun damage
II
Enchanter's Emblem
Good for early spirit resist and more burst with Djinn's Mark, can also skip to save for Spirit Resilience
III
Fortitude
Goated item, can get later if you don't need to reset
III
Toxic Bullets
Mandatory on Mirage, you're going to be spreading debuffs anyway
IV
Ricochet
Need to rush Rico in order to turbo farm
III
Hollow Point
Lots of extra damage and even more shred
IV
Inhibitor
Goes well with Rico, you're just applying debuffs to the whole enemy team. If you already have someone running Inhib pick up Siphon instead
IV
Imbue
Mercurial Magnum
Try to delay buying until you're choked on flex slots
Buy what you need
IV
Siphon Bullets
Great item for Mirage
IV
Crippling Headshot
Even more shred, does not spread with Rico though
IV
Glass Cannon
More damage and fire rate
IV
Armor Piercing Rounds
Against Plated Armor
IV
Lucky Shot
More ammo and damage
II
Debuff Reducer
Buy and upgraded when needed
III
Spirit Resilience
Almost always good
III
Bullet Resilience
If they have a lot of bullet damage in the late game
IV
Active
Vampiric Burst
Damage and survival in one, extra ammo is nice too
IV
Plated Armor
Against m1 spam
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Juggernaut
Even more anti m1
IV
Active
Unstoppable
Anti hate crime
II
Suppressor
Really good if both lane opponents are m1s
II
Active
Fleetfoot
Good if the other team has a lot of slows, you need to run away or run people down a lot
III
Sharpshooter
I find a lot of times you're up close and personal with people too often to pick this up, but against certain comps like double flyers and when you have a good front line this can be good
III
Burst Fire
Can get over Swift Striker sometimes, the extra slide distance feels good
IV
Silencer
Can be good into a spirit heavy team
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