When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
Stamina Reduction
Cooldown
Applies -12% Bullet Resist and 40% Fire Rate Slow for 6s on wake-up.
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
Invis Sprint Speed
After invis, gain +15% Bullet Lifesteal for 8s
Enable Ability Charges and Phase out of the world for +0.5s
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
0.39312 Spirit damage and 15% slow for 2s to target every 20 stacks
+40 Max Stacks and +5s Duration
Weapon Damage
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Spirit Damage.
Spirit Damage
Cooldown
+60% Bullet Evasion and
+{s:DanceMoveSpeed}m/s Dance Movespeed
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.20
Base Bullet Damage
+2.67
Base Melee Damage
+27
Base Health
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Sprint Speed
Stamina
1
2
4
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
Stamina Reduction
Cooldown
Applies -12% Bullet Resist and 40% Fire Rate Slow for 6s on wake-up.
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.
Invis Sprint Speed
After invis, gain +15% Bullet Lifesteal for 8s
Enable Ability Charges and Phase out of the world for +0.5s
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
0.39312 Spirit damage and 15% slow for 2s to target every 20 stacks
+40 Max Stacks and +5s Duration
Weapon Damage
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Spirit Damage.
Spirit Damage
Cooldown
+60% Bullet Evasion and
+{s:DanceMoveSpeed}m/s Dance Movespeed
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.20
Base Bullet Damage
+2.67
Base Melee Damage
+27
Base Health