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Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Description

Updated 5/19 - More big improvements! Relic exchanges and refinements to make us stronger, quicker. Overhauled Annotations!

Chrome's Rapid Haze aims to maximize Haze's ability to create one-sided, unfair exchanges. Strong Fixation and Dagger damage is paired with crushing debuffs to confirm high value kills. Check the guide in the official discord for updates and ask questions :)

Item Build
Lane

item
Headshot Booster
800

Prioritize proccing off cooldown, spend downtime clearing waves.

item
Backstabber
1600

Incredibly strong harass tool. 100 Spirit damage on a single proc. Shoot them at distances you’d otherwise not bother with if it means you could get a proc.

item
Rapid Rounds
800
item
Extra Stamina
800
item
Extra Spirit
800
Lane Tech

item
Extra Regen
800

If taking chip damage in lane and need to stay healthy.

item
Active
Healing Rite
800

If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.

item
Rebuttal
800

If you're in a very melee brawly lane, this can be a game changer. Especially strong into a Viscous spamming Puddle Punches.

Early Game

QSR on Dagger

item
Swift Striker
2400
item
Kinetic Dash
2400

Best used when springing fights onto enemies out of smoke, no longer a "stamina saver. I advise you put some thought into your stamina usage and rely on Smoke Bomb’s speed for rotations.

item
Quicksilver Reload
1600

Use at the end of your first magazine to extend your damage output during fights and farming.

Mid Game

Surge on Dagger

item
Tesla Bullets
3200
item
Active
Slowing Hex
1600

A cornerstone ganking tool. Delay its application for as long as possible. I advise you burn a mag, dagger, and apply it while they’re slept.

item
Slowing Bullets
1600
item
Surge of Power
4000
item
Superior Cooldown
4800
item
Active
Capacitor
9600

Sheds all triggered and activated buffs (Metal Skin, Weapon Shielding, Infuser, Mercurial Magnum, Scourge) as well as hero-specific buffs (Full Auto, Cube, Power Surge) use reactively.

item
Active
Vampiric Burst
8000

Best used for high burst damage in gank engagements and as a health “re-up” in teamfights. This gets shutdown hard by Spirit Burn, try to wait it out.

Late Game Damage

Annotations!

item
Armor Piercing Rounds
7200

To counter a Plated Armor pickup on the enemy team, be checking the HUD often to try and react to their purchase before the fight happens.

item
Spiritual Overflow
6400

A strong universal boon to our Gun and Dagger output. Hard to go wrong with this, but there may be more specialized and effective choices.

item
Active
Echo Shard
6400

For absolutely nuking single enemies, be sure to pop Echo Shard before shooting after the first dagger to cancel the animation. An exceptional picking tool, it's basically a Krill Combo.

item
Spirit Burn
6400

Either by daggering or stacking Tesla / Fixation, Spirit Burn breaks Leech heroes. A low commitment relic that can have a large impact. Only buy if nobody else on your team has it.

Tech & Sustain

Read Annotations!

item
Active
Silence Wave
4800

Excellently helpful for large teamfights and sinking ability-heavy heroes in ganks.

item
Fortitude
4000

Enables permanent map uptime, a frequent purchase in midgame. Do not buy if your team has no map control.

item
Stamina Mastery
4000

If in need of extreme maneuverability. I advise you to become more disciplined with your stamina usage during Late Game as to avoid having to buy this.

item
Active
Debuff Remover
4800

To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, etc. No longer works on Affliction and Telekinesis.

item
Inhibitor
6400

If you're in the position to apply this adequately during teamfights, Inhibitor can be very impactful.

item
Active
Unstoppable
8000

Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.

item
Spellbreaker
6400

Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon.

item
Extra Charge
800

Buy if you have free slots when grabbing Smoke T3. Can be ignored otherwise.

Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

UPDATED 5/19 - Core Path Improvements

I've made some cuts and exchanges to generally expand our playbook and give us more versatility and strength earlier. I've also gone through the annotations and improved them greatly, give em a read!

Ability Point Order

Sleep Dagger

Smoke Bomb

Fixation

Bullet Dance

1

2

1

2

1

5

1

2

2

5

5

5