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Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Description

UPDATED 4/28! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

ES → ER → RR → ES

item
Extra Spirit
500
item
Extra Regen
500

When taking consistent chip damage, Extra Regen is essential in keeping your health pool high and resistant to pressure.

item
Rapid Rounds
500

It's best to sell Extra Spirit or Headshot Booster before this when choked on slots.

item
Extra Stamina
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations Big Dmg ↓ + Pressure ↓

item
Active
Healing Rite
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough fight, pick this up.

item
Headshot Booster
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

SS → EH → QSR (Dagger)

item
Swift Striker
1250
item
Extra Health
500
item
Quicksilver Reload
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Fleetfoot’s extended mag to two clips.

Mid Game

Fleet → BL → BRS → BF

item
Active
Fleetfoot
1250

A relic that greatly enables our rotation speed, mid-fight maneuverability, and general sustained damage output. Use it when jungling in tandem with QSR!

item
Bullet Lifesteal
1250
item
Bullet Resist Shredder
1250
item
Burst Fire
3000
Spirit Tech (Read Annotations) Slowdown or Shutdown | Smoke T3 ↓

item
Active
Slowing Hex
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise. Wait to throw Slowing Hex until after you’ve daggered them midway to ensure they can’t escape.

item
Active
Silence Glyph
3000

If playing into comps more reliant on ability burst potential, Silence Glyph is an exceptional shutdown tool. Use this directly after your mid-fight dagger for a free connection. I buy this instead of Slowing Hex.

item
Extra Charge
500

Purchase IMMEDIATELY when unlocking Smoke T3

Choice of Spike! (Get both at some point)

item
Lucky Shot
6000

Lucky Shot shows its strength against teams that are low on bullet resist and high on mobility, performing as an excellent damage and lockdown tool. It struggles against high bullet resist.

item
Crippling Headshot
6000

Crippling Headshot can out damage Lucky Shot if the enemy team has built substantial resistances. Especially valuable for team fights, check your team to see if anyone else has bought it. It’s worth having two on a team.

Priority Late Game Picks

item
Rapid Recharge
3500

An essential upgrade that should be bought whenever possible as it ultimately enables our survivability during important mid-late teamfights. I try to get this no later than the 20-minute mark!

item
Inhibitor
6000

For Haze, Inhibitor offers multiple strong benefits. Unlike Leech, its effectiveness cannot be reduced and dramatically increases your effective HP in engagements. It can also be quickly spread to an enemy team during a large-scale fight to support teammates.

item
Silencer
6000

When facing heavy spirit users, which is frequent, Silencer shuts them down completely. This can be an incredibly strong pick, but you must pay attention to when it triggers and take advantage of that time.

Additional Tech

No Order, Read Annotations!

item
Active
Curse
6000

An effective tool to shutdown problem ultimates and secure kills against high value targets. Debuff Remover spam has made this relic not as effective, be aware of who can reduce its duration. I am less inclined to grab this if I’ve bought Silence Glyph.

item
Active
Debuff Remover
4250

An essential late game GTFO tool that can trade off with Smoke T3 if you’re in need of excessive cleanse (very common in this meta)

item
Active
Unstoppable
6000

Unstoppable is, abstractly, a kill confirmer. It’s to be used offensively for dives and engagements and is always strong as a defensive evasion tool. A necessity in very long matches, but be sure to make it count.

item
Active
Metal Skin
3000

To combat rampant gun builds, especially those that thrive off of burst interactions (Bebop hook combo, Wraith Tele combo, Warden, etc.)

Spirit Armors

item
Spirit Armor
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark, but be sure to view the enemy’s damage composition, you may be able to delay it further.

item
Improved Spirit Armor
4250

Another essential purchase, but can be picked up much later in the round. Any time after our T4 spike is ideal.

UPDATE 4/28 - Annotation Overhaul & New Tools

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Sleep Dagger

Smoke Bomb

Fixation

Bullet Dance

1

2

1

2

1

5

2

5

5

1

2

5