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Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Description

FURTHER FURTHER IMPROVEMENTS 8/7 - Giving us more freedom on the Extra Health upgrade and giving better tools for midgame with Fleetfoot and Toxic Bullets. #gethazeoutofthejungle

This build is now fully annotated! Give them a read for insight on timing and use cases.

Item Build

Lane Tech

Deadlock Item

I

Extra Regen

If taking chip damage in lane and need to stay healthy.

Deadlock Item

I

Active

Healing Rite

If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.

Deadlock Item

I

Restorative Shot

If you're competent and able to properly poke enemy players in lane, this is a straight-up superior buy over Extra Regen. If they're playing super safe, it might not be ideal.

Mid Game

QSR on Dagger

Deadlock Item

II

Imbue

Quicksilver Reload

Use dagger at the end of your first mag to extend your damage in a gank if you didn’t need dagger to initiate. Use at the end of a mag when split pushing and stealing jungle.

Deadlock Item

II

Spirit Shielding

This enables us to take gank damage trades and is basically a 30% health amp. I get this before Slowing Bullets often, but you can rush it into Spirit Burst lanes (Bebop, Krill, Wraith, etc.)

Deadlock Item

II

Active

Fleetfoot

Use for rotating and rapid repositioning in fights.

Core & Late Game

Annotations!

Deadlock Item

II

Active

Slowing Hex

This is our core gank enabler. Against slippery heroes with quick instant mobility like Lash, Vindicta, Infernus, Pocket, I apply this as I engage. If they’re not so quick I save it for halfway throug

Deadlock Item

IV

Active

Vampiric Burst

Our primary T4 spike that amps our damage while keeping us healthy enough to keep fighting after a damage trade. Struggles into Spirit Burn.

Deadlock Item

IV

Active

Colossus

I buy this frequently when I need to stack the odds in my favor for burst engagements past 25 minutes or so. Colossus keeps us healthy enough to win a high damage trade.

Sell Hex for Either One

Deadlock Item

III

Active

Silence Wave

If you want a moderate upgrade to Slowing Hex, Wave is excellent. This is an especially strong tool into deathball comps.

Deadlock Item

IV

Active

Curse

I often sell Slowing Hex for Curse past 30 minutes. Communicate when you Curse someone in a team fight. Save it for big channel Ults if they have any.

Map Control

Deadlock Item

III

Fortitude

If your team has adequate map control / wave pressure, Fortitude is a great pickup. HOWEVER, If your team doesn't have that control, you won't get the value to make it worth.

Late Game Tech & Sustain

Read Annotations!

Deadlock Item

IV

Active

Unstoppable

Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.

Deadlock Item

IV

Spellbreaker

Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon. Insane Late Game spirit resist item if you are well fed and able to push people around.

Deadlock Item

IV

Active

Capacitor

Anti Leechboss tank item that takes a lot of thought to use properly. Great to break down Mercurial Mag, Colossus, Scorn, etc.

Deadlock Item

IV

Armor Piercing Rounds

A requirement into Plated Armor, but we still greatly struggle into Plated Armor regardless.

Deadlock Item

IV

Silencer

My preferred Debuff tool over Inhibitor for late game, as we are largely concerned with Spirit damage dealers.

Deadlock Item

IV

Glass Cannon

Our "more damage" option that, sadly, overtakes Lucky Shot in performance. I'd get Armor Piercing Rounds before this.

Deadlock Item

III

Active

Debuff Remover

To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, Vindicta Stake, etc. No longer works on Affliction and Telekinesis.

IMPROVEMENTS 8/7

Adjusting our midgame relic pickups to maximize our abilities in Midgame and give us some extended damage impact into Lategame. Very happy with where it's at currently! Shoot me any questions or comments in the #haze chat or in my guide threads <3

Gameplan

We play fully active with little / no teamside farming (sometimes Slots). Take trades in lane and midgame with Spirit Shielding. Setup ganks with Dagger & Hex paired with a teammate or solo. Steal jungle inbetween. Past 30min we Leech Boss with Siphon Tempo to stay alive. We play for every minute before they can buy Plated Armor, this hero clocks out when they have it.

Ability Point Order

Sleep Dagger

Smoke Bomb

Fixation

Bullet Dance

1

2

1

2

1

5

1

2

5

2

5

5