A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
bottom section is experimentals / situationals. Barriers arent in core but you should buy them almost every game
I
Close Quarters
core
I
Rapid Rounds
core but less core than point blank
I
Extra Charge
can skip but it feels nice for longer engagements
II
Active
Cold Front
core; slow and burst
II
Kinetic Dash
mandatory.
III
Point Blank
big damage spike and slow
I
Extra Spirit
builds into surge
III
Imbue
Surge of Power
makes us able to chase down way easier
1
1
2
2
5
5
1
2
5
1
2
5