A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
hybrid card and gun all game with item notes for questions or suggestions to the build go to twitch.tv/risindarkknight
quicksilver and tesla power spikes in lane
I
Extra Charge
sell for slots
II
Enchanter's Emblem
good for first buy if heavy spirit lane really good for card dam can skip if ahead
I
Extra Health
upgrade
III
Fortitude
dont have to go back to base as much and move speed and damage is great
heals and counter items
I
Extra Regen
combo with clutist and battle vest for 10 regen in lane can skip
II
Battle Vest
good fire rate and dam in lane
II
Reactive Barrier
lane cc
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Active
Slowing Hex
buy if needed for movement abilities been buying more recently
II
Suppressor
good counter for gun heros in lane even later as well
II
Healbane
big lane counter for heals in lane kelvin/abe/geist
first 3 left to right every thing else as needed
IV
Imbue
Mercurial Magnum
damage spike rush
IV
Boundless Spirit
gets cards to 320 damage
IV
Leech
massive stats and keeps you alive is a must gives added spirit power
IV
Spiritual Overflow
good fire rate and spirit power is nice
IV
Spirit Burn
procs of most the damage you do
IV
Active
Capacitor
remove all the things (bully goo players)
IV
Armor Piercing Rounds
buy for plated armor and high gun res also good for warden/yam ults
IV
Ricochet
buy late sell swift for this gets cards back super quick
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Active
Curse
added silence after ult and extra spirit power plus weapon damage
IV
Spellslinger
gun go brrrrrrrrrrrrrrrr
live longer
III
Spirit Resilience
buy when needed
III
Escalating Resilience
good for bullet res
III
Counterspell
counter any spirit burst with parry busted item counter lash ult pocket ult spirit talon just pratice hitting the parry
IV
Juggernaut
great counter for gun heros
IV
Plated Armor
dont buy if they have armor piercing rounds (dont love this item to avoid gun damage just buy jugg)
IV
Spellbreaker
big item for heavy spirit burst damage also great for debuff res late
IV
Active
Unstoppable
big cc team/mid boss takes also helps with trying to avoid juggernaut
read item anno
IV
Lucky Shot
good damage but dont really buy anymore
IV
Inhibitor
buy late is great for high damage games and good for heal reduction combo with rico later
IV
Active
Vampiric Burst
mental item ammo fire rate and health rush after merc
IV
Silencer
use for heavy spirit games
IV
Active
Shadow Weave
get to deal with solos roaming jungle and then later to catch people in jungle
III
Toxic Bullets
anti heal needed does insane damage as well
I
Monster Rounds
buy if hard lane and need to clear quick but can skip i normally do
greed
III
Active
Cultist Sacrifice
buy at 8 mins for the tripple camps can buy earlier still good
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