Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Utilizes Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
New players, learn to dash jump and use arcane surge more often.
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Extra Charge
Must have for better uptime on stomps.
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Extra Regen
Sustain priority in lane.
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Enchanter's Emblem
Must have for cooldown and extra spirit. The stats it gives are good as well.
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Battle Vest
This but for bullet resist. More into a hybrid-ish build for Dynamo.
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Arcane Surge
Dash jump first, before casting any abilities for added benefit. Don't always have to proc it if it's not necessary.
Read annotations
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Reactive Barrier
Pretty good against Abrams in particular.
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Spirit Shielding
Survive any high spirit burst.
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Active
Restorative Locket
If you are up close more often and wanna be more supportive.
L - R but learn to buy items according to situation.
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Rapid Recharge
Powerspike item
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Active
Warp Stone
Land a nice knockup from 1 then follow up with a black hole and warp into them to wrap up fights. Good for disengage as well.
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Veil Walker
Got nerfed a bit, but we don't rush it anymore.
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Superior Cooldown
Cooldown priority for more uptime on stomps and black hole.
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Imbue [E]
Duration Extender
Usually without T2 black hole, this can effectively replace it until you can get the boon. Once you do, it's just added benefit anyways.
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Headhunter
Extra damage, heal and movement speed if you plan to go for a more stomp into headshot build.
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Active
Heroic Aura
Buy it for any comps that rely on bullet resist shred. Keep your allies up and buff them.
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Tankbuster
True damage stomps.
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Spirit Snatch
I really like the stats and extra stats you can get from the enemy.
Get what is necessary. No more L - R. Learn to see what you need to counterpick for the enemy.
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Active
Refresher
Two black holes if the first one didn't had much impact. Be unpredictable with the cooldown. Only refresh when you really need it.
Good options as well. Pick and choose.
Definitely Slow Hex and Silence Wave
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Active
Slowing Hex
A really strong disable for most of the cast. Pair with stomp slow and knockup they can't move.
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Active
Silence Wave
Combos really well with any CC in general.
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Imbue [E]
Mystic Reverb
Give your stomp the damage and the omega slow after your base stomp slow runs out.
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Diviner's Kevlar
Maybe? But I don't really think is a good item in general.
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Witchmail
Any spirit damage that does constant ticks, like Infernus, Pocket, Victor. You can get this.
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Weakening Headshot
1.6k item that shreds their bullet resist. Damn this item is busted.
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Active
Alchemical Fire
I really like the Silence Wave into Stomp + Alchemical Fire for the double resist shred.
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